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Post subject: Rerecording emulator.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Seeing as how this forum has been set up, I'd like to know how much longer until blip's modified SNES9X with rerecording capabilities is available for a final release. There's quite a few SNES games I'd be more than interested in making runs for.
Former player
Joined: 3/8/2004
Posts: 1107
I hope that whatever SNES re-recording emulators get released either have shift as the pause button or let you choose what button pause is. It's really annoying how ZSNES has escape as the pause button and you can't change it, so if they keep it like that it would make it much harder to make speed run videos.
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
why is esc so bad? i think it's easy key to press cause it's detached from the rest you can punch the key fast without looking at the keyboard and u know u won't miss it heh
Former player
Joined: 3/8/2004
Posts: 1107
Shift is best because it's right next to the arrow keys, but you have to move your hands to press escape. How would a speed run look if the character stopped moving every time the person pressed pause?
Former player
Joined: 3/8/2004
Posts: 706
Shift is best because it's right next to the arrow keys
but not everyone uses the arrow keys for movements. I personally use A,S,W,D instead.
How would a speed run look if the character stopped moving every time the person pressed pause?
If you savestate before you pause there won't be any problems. Just load state after you resume.
Former player
Joined: 3/8/2004
Posts: 1107
but not everyone uses the arrow keys for movements. I personally use A,S,W,D instead. Escape is still far away. It's best if you can choose what pause is so you aren't forced to use controls that you don't like. If you savestate before you pause there won't be any problems. Just load state after you resume. What if you pause and then switch save states?
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
That's what the F3 key is for!
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Michael Fried wrote:
I hope that whatever SNES re-recording emulators get released either have shift as the pause button or let you choose what button pause is
Keyboard redefinition support is being worked on in snes9x.
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
Zsnes allows you to rebind most interface keys to whereever you wish, including gamepad buttons. If you have a controller with a suitably high number of buttons and axes (personally, I use a PS2 pad) you can bind savestate handling, slowdown toggling and such to your ancillary buttons. Also, although pause is not among the bindable functions, you can do a less-pretty-yet-still-effective pause by simply holding down the load state button.
Former player
Joined: 5/9/2004
Posts: 114
haha, rerecording counts would go through the roof! you "pause" it for 5 seconds, you add 50 re-records to your movie. Super Mario World Time: 42:50 Re-Records: 12,888,710
Joined: 4/30/2004
Posts: 95
Location: Asatru Heaven
Bladegash wrote:
I'd like to know how much longer until blip's modified SNES9X with rerecording capabilities is available for a final release.
Well.. "final" is relative... as bugs are being SQUASHED ... If anyone wants the Snes9x rerecord "public beta" I can setup a host for it, etc. Personally I think all this is great, especially since most SNES games are MUCH longer than NES games and so a recording would suffice for awesome cost-benefit value. ***NOTE: Then again, should videos be created for these SNES games... would it be prudent for the developers working on rerecord on ZSNES or SNes9x to check out better movie recording capability while the code is being hacked out as-we-speak?? (just my $0.02) I thank Blip and Nach for continuation of awesome efforts for expanding the realm of possiblities. :)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
No need for anyone to go wild about hosting a special Snes9x. We plan on releasing an Snes9x shortly, with whatever stuff Blip and Bisqwit whip up. Of course in addition to other stuff we're working on ;)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 5/1/2004
Posts: 64
Location: Finland
Nice.
Former player
Joined: 3/24/2004
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Location: West 81st Street
Sounds extremely cool.
Active player (278)
Joined: 5/29/2004
Posts: 5712
So... So you won't be doing it for ZSNES then? 'Cause that's my favorite. Shucks. First FCEU misses out, then ZSNES. Or something.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/8/2004
Posts: 706
it's being worked on in ZSNES as well.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Actually, you can currently rerecord with ZSNES, it's just not as smooth as some may like. Anyone familiar with ZSNES's rewind button? Apparently it works while recording too ;)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 3/8/2004
Posts: 1107
I thought that causes the movie to get broken. I'll have to try that again. Is there any way to continue recording a movie after closing the emulator?
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
ooooooo i think i get it... zsnes saves a temporary state every 2 seconds or so, and the rewind button simply loads it. but on my tests it only "rewinded" 13 times in a row (maybe 12, i didn't count that hard lol). it's a tool that is maybe BETTER for rerecording than save/load buttons, cause it does 2 things at once. gotta test it.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmmm it doesn't go back on the movie record, so it doesn't work. also, the slowdown key has to remain pressed so you can get slowdown effect, wich sucks for recording.
Former player
Joined: 3/8/2004
Posts: 706
also, the slowdown key has to remain pressed so you can get slowdown effect
you don't have to hold the button. Go to options and enable toggle fastfoward/slowdown.
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
oh i c, thanx hehe but unfortunately that's the smallest of the problems :)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
There's a new WIP out with preliminary support the way we want it. http://zsnes.emuhost.com
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Yay! *goes to download*
Former player
Joined: 3/8/2004
Posts: 1107
I just dowloaded the ZSNES from that page and I couldn't figure out how to get the re-recording to work. When I load a save state it just stops recording just like in version 1.36.

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