Post subject: Mupen64-rr TAS Input for Mac?
Joined: 9/21/2014
Posts: 13
Hey! I have Mupen64-rr 0.5 runnong on a Mac with Wine and most stuff just works fine, but I downloaded the TAS Input Plugin 0.6 and added the TASDI.dll in the Plugins folder and select it as my input plugin, the game starts, and I get a small white screen (I supposed that is meant to be the control panel with the analog stick and buttons etc.) and just an emulation window, but I can't control the plugin. Can anyone help me? Thanks in advance, -Mvf314 P.S. I dunno if this matters, but I have the d3dx9_24.dll file in the mupen folder, and I guess it's DX9 and the plugin says you need DX7 or higher. Maybe the problem is here?
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Hey welcome to the mac club. I have a similar issue with my mupen where I installed the necessary components and I still can't run mupen. something about failing to initialise direct 3D. alsi I am running on a VM since I heard wine is really bad if you want to get rid of it.[/img]
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 9/21/2014
Posts: 13
TAG wrote:
Hey welcome to the mac club. I have a similar issue with my mupen where I installed the necessary components and I still can't run mupen. something about failing to initialise direct 3D. alsi I am running on a VM since I heard wine is really bad if you want to get rid of it.[/img]
Hey, great to know there are more Mac TASers. I should not run via VM, just run the .exe via Wine, it works great for me, but not the TASinput.