Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Hello, As a side project, I thought it would be nice to add some feature such as sync a real keyboard with the VirtualKeyboard. For instance, this could be handy for testing in real time, etc. So, I browsed the JPCRR code and managed to build something interesting while forking from JPC-RR-r11.8-rc1. Futhermore I added some buttons on the VirtualKeyboard to make it easier to move around the mouse, press/release the mouse button(MouseLeft0,MouseRight1,MouseMiddle2). Yet, I didn't test yet if it work well when recording a .jrsr. Github is up there: https://github.com/antogerva/jpcrr To start this application, simply run start-jpcrr.bat or start-jpcrr.sh. If you want to build JPCRR yourself, you can use "Eclipse IDE for Java EE Developers" or equivalent as long as the Maven plugin is available. That being said, there's a lot of stuff that I'm not sure about, so any constructive feedback would be appreciated. Have a good day! ps: Other plan for future, I might start a test run on Secret of Monkey Island, if the mouse support is good enough.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Why fork? Why not work with Ilari on making this part of the official JPC-RR version?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Well, I just started working on this a couple of day ago during my short vacation, but I sended him a pm!
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
I haven't used the "Bind keyboard" feature much, but it should be useful for testing in the future, especially since it can be used to get around the bug that messes up the arrow key directions. I found the mouse movement feature really useful though, easier and more intuitive than the "Up 10", etc. menu options. Thanks for making this!
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
Could a better frame advance feature be added? When I last tried jpc-rr I remember being annoyed by the 'frame advance' being in ms instead of in frames of the game being played.
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