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Alyosha
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Is anyone working on the sightseeing TAS? I would like to make that my next project. Seems like a fun game.
Samsara
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I've been considering it for a while, actually. I even did a bit of testing yesterday... and honestly, it seems like a huge undertaking. It'd be amazing to get a solid group together to see what we can do with both of the published runs, as I suspect there are improvements in even the any% run given how complex the game is.
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Alyosha
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I am up for teaming up with anyone who is interested. Seems like my kind of game.
Alyosha
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http://tasvideos.org/userfiles/info/20562643658346167 Ok, so I am slowly trying to re-sync the umihara runs in bizhawk 1.9.1. It hasn't been easy, so far I only have level 1, and as you can see it's a bit slower then the published run, almost certainly due to lag differences. My plan here is: 1. re-sync the any% run 2. branch off of it with the remaining sightseeing run levels. 3. re-optimize one level at a time. It seems RNG is not at issue here, so picking and choosing levels seems like the way to go. If anyone wants to help out, I'd gladly team up. Once a complete working file is done, progress should be much better. Also if anyone who actually knows what they are doing in bizhawk can offer any tips, I'd appreciate that too.
KennyMan666
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Y'know, if someone is going to make a new Umihara Kawase TAS, it might be an idea to switch to the DS port. It has a slightly smaller viewing area, but much faster loading times and less lag (and a better timer!).
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Alyosha
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KennyMan666 wrote:
Y'know, if someone is going to make a new Umihara Kawase TAS, it might be an idea to switch to the DS port. It has a slightly smaller viewing area, but much faster loading times and less lag (and a better timer!).
Hmmm, are the physics faithfully ported? The TAS relies on some tricks that I could easily imagine not making over to the DS.
KennyMan666
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Alyosha wrote:
Hmmm, are the physics faithfully ported? The TAS relies on some tricks that I could easily imagine not making over to the DS.
Speaking as someone who was speedrunning it on emulator and switched to the DS version when I got it, from all that I can tell, it's an extremely faithful port. The original developer of the game was even involved, as opposed to the catastrophic PSP port of Shun. I consider it the definite version of both the original game and Shun, since the DS cart has both games. The only gameplay difference I have been able to find at all is that the eggs the tadpole drops have a different pattern in the DS version.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Alyosha
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ok, I'll give it a try. At worst I'll end up back here. EDIT: Alright! It seems to sync up nicely, and is definitely quicker. Thanks for the tip!
Alyosha
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Well I ended up back here afterall. here is the complete resynced any % run. The first level is still off but the rest is very close. http://tasvideos.org/userfiles/info/20648132473254955 It's nearly 200 frames longer then the original, and ~150 of that is lag. It really is too bad one small difference on the DS keeps it from going there. Otherwise it would be about 10 seconds faster! It's still possible the sightseeing run can go to the DS, if the particular instance of that enemy capture is not used. Porting the run is not too hard, all you have to do is delete the lag frames to sync it up. Its a bit easier to tas on bizhawk anyway. Oh and Samsara and ars4326 will be teaming up with me for these runs. Team Mission InTASible will have a submittable run yet!
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11 year old movie improvement HYPE!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Alyosha
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http://tasvideos.org/userfiles/info/21056573281904883 Here is a rough draft complete re-sync. It was not simple to do. There seem to be some peculiarities in lag and loading times that make it not easy to predict. I will be posting a comparison of level times to get an actual comparison and see just how much extra lag there is. Level - orig / new / diff 00 - 671 / 553 / (-118) 01 - 784 / 690 / (-94) 02 - 633 / 555 / (-78) 03 - 928 / 923 / (-5) 04 - 559 / 580 / (21) 05 - 479 / 487 / (8) 06 - 449 / 450 / (1) 07 - 544 / 556 / (12) 08 - 7734 / 7882 / (148) (Boss) 14 - 801 / 807 / (6) 15 - 963 / 950 / (-13) 16 - 921 / 920 / (-1) 17 - 793 / 805 / (12) 30 - 649 / 599 / (-50) 33 - 1007 / 1008 / (1) 37 - 1262 / 1228 / (-34) 38 - 1076 / 1222 / (146) 41 - 1061 / 1038 / (-23) 42 - 649 / 657 / (8) 26 - 957 / 956 / (-1) 31 - 1167 / 1170 / (3) 46 - 997 / 984 / (-13) 47 - 1319 / 1248 / (-71) 48 - 935 / 934 / (-1) 56 - 13422 / 13488 / (66) (Boss) 57 - 47707 / 47705 [end] All that adds up to about -70 frames. So considering both runs end at about the same frame, overall ~70 extra lag/loading frames is not so bad. Based on the run so far, there is nothing preventing the run from being ported to the DS and saving a lot of loading time, so we might yet find ourselves back on the DS.
Spikestuff
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What in the world happened to your 57 timing? Edit: Also I'm against the whole switching to DS because load times because these would go for ingame time not TAStime but whatever floats your boat.
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Alyosha
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Oh I put the total time instead of the level time. It's still possible to do tas time for DS since the physics are faithfully enough ported, one can just compare every level. Well let's see. For now here is a file with ~ 5 seconds improvement over the published run, it's a start http://tasvideos.org/userfiles/info/21071311858542402
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Alyosha
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http://tasvideos.org/userfiles/info/21137506145337278 10 seconds faster then the published run. My guess is that ~15 seconds of savings is possible. I'm not really familiar with, or much interested in, the specifics regarding what versions count as different runs or not. As of right now though I do believe the run can be ported to DS while avoiding the peculiar case in the any% run, so the option is there at least if nothing else.
Alyosha
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http://tasvideos.org/userfiles/info/21207921798009862 closing in on a final version. right around 13 minutes now. A couple route changes led to significant savings. ars will be working on adding the entertainment value back into the boss fights.
KennyMan666
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Spikestuff wrote:
switching to DS because load times
Well, DS version having less lag would be the real reason, so it would probably make the movie look a little smoother. And the timer in the DS version tracks centiseconds as well whereas SNES only tracks whole seconds, so you could get more accurate ingame times on that version. Definitely looking forwards to seeing these when they're done and submitted, there's so much one can do with this game.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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KennyMan666 wrote:
Definitely looking forwards to seeing these when they're done and submitted, there's so much one can do with this game.
Agreed. Good luck with the new run!
effort on the first draft means less effort on any draft thereafter - some loser
Alyosha
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http://tasvideos.org/userfiles/info/21270522489961043 final WIP before submission I think. Found some important route changes that saved a few more seconds as well as cleaned up the whole run a bit.
Samsara
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There's a very high chance we'll have the run on the Workbench before April, so...
Kurabupengin wrote:
11 year old movie improvement HYPE!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Spikestuff
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Kurabupengin wrote:
11 year old movie improvement HYPE!
Even though it was already known to be improved but everyone was lazy to improve it in the 2 years including the author who made the normal run HYPE!
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Samsara
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Progress has been delayed due to several new improvements. The submission might not be up until mid to late April or even early May, as we have to basically redo the entire run from scratch to properly implement everything and to make sure we haven't missed any other possible improvements. It's a little frustrating, but I'd rather it be now than after submission.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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Double post for a question that I'd like some feedback on ASAP. There are three "sightseeing" paths through the game that play the maximum number of stages possible in a single run (26) while only fighting two bosses. The path used in the currently published run (that we've been optimizing) happens to be the slowest of these three. Would there be any objection to using a different path, or is this category locked to Bob's path? I don't see why the category would be locked to Bob's path in this situation, given that there are faster routes that play the same number of stages, but I'd just like to make sure so we don't put the extra effort into routing and optimizing new stages just to be told that we had to stick to the original path. Only 4 or 5 stages would change compared to the currently published run, and the time saved with either path change would be significant.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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It looks like the branch of the published run is "sightseeing", with a note in the publication text that it uses Bob's path. It's possible that Bob chose the path he did because it was his own path, and he wanted to run that path to entertain the audience in a specific way. It seems to me that the fastest sightseeing path shows about as much content as Bob's path, but is of course faster. I think you should go for the fastest sightseeing path.
Spikestuff
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CoolKirby wrote:
I think you should go for the fastest sightseeing path.
The fastest longest route?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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