Zaspar
He/Him
Joined: 2/24/2015
Posts: 11
Location: United Kingdom
I want to make a TAS for a game called The Binding of Isaac: Rebirth, and I tried to use hourglass as it is a PC game. When I try to open the game through the program it just doesn't open. Please help :( I am new to this whole thing
hi
AntyMew
It/Its
Encoder, Player (34)
Joined: 10/22/2014
Posts: 425
Hourglass doesn't work with many PC games. You can fool around with the settings if you like, but it's not unlikely that it just won't run. :/ Or it could also be that you're trying to run the steam DRM copy of the game in Hourglass, which usually doesn't work EDIT: Also, Hourglass does not support games which use the mouse (I've never played Binding of Isaac so I don't know whether that's the problem)
Just a Mew! 〜 It/She ΘΔ 〜
Player (142)
Joined: 7/16/2009
Posts: 686
It doesn't work yet, there's not much else to it. Hourglass only supports very few games, and while there's a project going on to revive it (Hourglass-Resurrection), progress is slow. It'll probably be a while (as in, a few years) before BoI:R is TASable, if it ever happens.
Zaspar
He/Him
Joined: 2/24/2015
Posts: 11
Location: United Kingdom
Ok thanks everyone. Is hourglass the only program which works for pc games?
hi
AntyMew
It/Its
Encoder, Player (34)
Joined: 10/22/2014
Posts: 425
Zaspar wrote:
Ok thanks everyone. Is hourglass the only program which works for pc games?
Yes, Hourglass is the only PC TAS tool
Just a Mew! 〜 It/She ΘΔ 〜
Zaspar
He/Him
Joined: 2/24/2015
Posts: 11
Location: United Kingdom
Fair enough but this doesn't make a lot of sense to me. PC is on e of the biggest platforms however there only exists one tas software which is incompatible with most games... is it because of mouse inputs? Also I have seen some TASes done on the original game - is that using mods and editing, all done real time? Here is an example: www.youtube.com/watch?v=BT5nRqHm9Ng
hi
AntyMew
It/Its
Encoder, Player (34)
Joined: 10/22/2014
Posts: 425
Zaspar wrote:
Fair enough but this doesn't make a lot of sense to me. PC is on e of the biggest platforms however there only exists one tas software which is incompatible with most games... is it because of mouse inputs? Also I have seen some TASes done on the original game - is that using mods and editing, all done real time? Here is an example: www.youtube.com/watch?v=BT5nRqHm9Ng
In my limited understanding, making PC TAS tools is far more difficult than making them for another platform. I assume it has something to do with the fact that it isn't actually emulating a system, but Scepheo should be able to clarify. About the video, I've actually seen that TAS before; it used spidermod (there's a link in the video's description) to edit in the theoretical perfect RNG for each level, then he spliced the clips together
Just a Mew! 〜 It/She ΘΔ 〜
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Anty-Lemon wrote:
Zaspar wrote:
Ok thanks everyone. Is hourglass the only program which works for pc games?
Yes, Hourglass is the only PC TAS tool
There's also JPC-RR for DOS - it emulates a complete PC system, unlike Hourglass which is "just" an additional layer between the game and the OS.
Post subject: Re: Emulators
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Zaspar wrote:
I want to make a TAS for a game called The Binding of Isaac: Rebirth
First of all, awesome nickname! Since you likely won't be able to TAS it for a good while, I guess you can speedrun the game to make up for it. Have you tried your hand at speedrunning?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Joined: 10/31/2006
Posts: 134
Zaspar wrote:
Fair enough but this doesn't make a lot of sense to me. PC is on e of the biggest platforms however there only exists one tas software which is incompatible with most games...
Pc is the biggest platforms for games, but there is about 0 need for an emulator for it as you can still run all those game natively, as opposed to console/older computer. Emulator themselves are in "big" demand, TASers are really small part of that demand. Adding TASing tools to an already existing emulator is much easier then creating a Tool for a system without any emulator, that has multitude of different hardware/software/drivers configuration. And the demand and interest is much lower then say, someone wanting to play N64 games on his computer.
Zaspar
He/Him
Joined: 2/24/2015
Posts: 11
Location: United Kingdom
Ok thanks everyone for the feedback I now understand a lot more about this. The thing about speedrunning this game is that it is mostly rng based and I would like to complete the game before I do that (It takes a LONG time to do that. By completing it I mean 100%). The reason I wanted to TAS it is that I could manipulate the RNG so that I could complete it in a ridiculously short time. The thing about the emulators is very logical too. Thanks everyone :)
hi
Zaspar
He/Him
Joined: 2/24/2015
Posts: 11
Location: United Kingdom
Ok thanks everyone for the feedback I now understand a lot more about this. The thing about speedrunning this game is that it is mostly rng based and I would like to complete the game before I do that (It takes a LONG time to do that. By completing it I mean 100%). The reason I wanted to TAS it is that I could manipulate the RNG so that I could complete it in a ridiculously short time. The thing about the emulators is very logical too. Thanks everyone :)
hi
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Please remind me again why DOSBox can't be used for TASing. (DOSBox is a 100% emulated environment so it's completely independent of the system that's running it.) Is it simply because TAS tools haven't been implemented in DOSBox? (Not that DOSBox would help with Binding of Isaac, because it only emulates DOS games, but still... The question was if there are any other PC emulators.)
mz
Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Please remind me again why DOSBox can't be used for TASing. (DOSBox is a 100% emulated environment so it's completely independent of the system that's running it.)
It turned out that DOSBox wasn't "a 100% emulated environment so it's completely independent of the system that's running it." Bisqwit added the necessary tools, but this happened: someone would make a TAS on their system and could play it back perfectly all the times, but then that same file would desync on every other different system.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
mz wrote:
It turned out that DOSBox wasn't "a 100% emulated environment so it's completely independent of the system that's running it."
What I mean is that the environment is emulated 100%, just like eg. a NES emulator does. It's not just a thin compatibility layer over the underlying OS (which means that DOSBox works on a multitude of platforms and OSes.) What I'm getting at here is that in principle this ought to allow making it as deterministic as any other emulator. DOSBox has tons of settings that can be fine-tuned. I'm wondering if Bisqwit's case wasn't simply a question of those settings being different.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
I'm pretty sure they tried with all the same exact files (that is: same game files, OS files, DOSBox configuration files, etc.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.