A little update :)
Looks like the bizhawk fix will be done soon by Cronikeys and co, so I can finally start actually TASing! This will allow DK64 to be TASed too which is very cool.
Some things I found this week:
You can damage cancel the jiggy in RBB in the captain's quarters off the wall chomp, which is a nice 5-6 second time save. Possibly even more because you need to deathwarp at the end of the level and getting hit by that chompa is 2 damage taken. Glad I found this yesterday on console because I definitely got lucky while just messing around.
If you bounce off Tiptup in BGS at the right time while cancelling his text, you can move around while the turtles are sounding off. This lets you start to enter the code in a little bit early. It looks hilarious AND saves time!
I optimized a couple more mumbo tokens and am starting to come close to a final list of the 70 I will need to collect, though this is subject to change.
In Gobi's Valley it should be faster to use the mummy to damage cancel the jiggy in the tile puzzle room rather than collecting it during the cutscene, but I need to take another look at health management to ensure that I have enough HP to survive the level.
To follow up on the flower glitch, Banjo cannot interact with actors, so killing a bird during the locked camera would be impossible. I also wrote up a pastebin explaining a bunch of things about the flower glitch since Stivitybobo has started using it in runs and his viewers were asking a lot of questions
http://pastebin.com/xbmi0qx3
The thing that I need to work on the most is resource management. Eggs, feathers (red and gold) and health. Red feathers I am not as worried about but eggs and gold feathers can be extremely useful in certain situations and determining whether it is worth it to detour for extras is difficult.
This brings me to Bubblegloop Swamp, which is the pinnacle of health management. This level is stumping me right now because of the amount of routing possibilities. You can collect the flibbits jiggy during the cutscene of it spawning, which skips part of the animation, or you can get it with the crocodile skipping it entirely. In the huts area, you can get everything in the area as Banjo using a clip Cronikeys found to get the notes as Banjo that are under one of the huts, though you take extra damage. But if you collect everything here as Banjo, then you can leave the Tanktup, jinjo, and croctus jiggies for later and take the crocodile over to the Tanktup area, get the 3 jiggies skipping the dances and then deathwarp off the buzzbomb. A third possible route would be to simply collect everything possible as soon as you can and then leave vile and deathwarp off the nearest buzzbomb. There's so many different options that seem close and it might require me to do multiple "test runs" to determine which is fastest. Any ideas on this level would be appreciated.
In Freezeezy Peak it should be faster to simply damage cancel the jiggy on top of the snowman's hat rather than getting it with the beak bomb like Sami did.
I think that's all for now.