Post subject: TASbot playing at your side
Joined: 5/13/2013
Posts: 180
Okay, so if any of you guys (DwangoAC I'm looking at you) have been to AGDQ before and used TASBot you've seen him do things like turn SMW into SMB (now THAT made my jaw hit the floor) through a TAS. I for one think it's pretty amazing that he can learnt to TAS the game just by learning how someone plays, but here's another idea... If TASbot can learn how someone plays a game and make his own TAS based on how they play, then why can't his palates be expanded into second player AI? I don't think it's impossible, but it's up to you guys; plus not only would it be fun to use but I think it would make TASing 2P games easier.
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AntyMew
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Where'd you get the idea that TASBot makes TASes? It just plays back prerecorded input
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YushiroGowa wrote:
If TASbot can learn how someone plays
Uh... no... that's just completely wrong. It plays back the input like Lemony wrote. Here's the input for what you just stated (SMWxSMB). User movie #19873869950560708
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My bot supports 8 players on SNES. But I don't have enough Flash storage for sentience, sorry.
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True wrote:
My bot supports 8 players on SNES. But I don't have enough Flash storage for sentience, sorry.
EIGHT PLAYERS ON SNES?! Sweet Jesus that's one hell of a party! Wait, if we can make TASes with 4 players, imagine if we could do it with eight players! Do you have any idea what that would look like?!
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AntyMew
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YushiroGowa wrote:
EIGHT PLAYERS ON SNES?! Sweet Jesus that's one hell of a party! Wait, if we can make TASes with 4 players, imagine if we could do it with eight players! Do you have any idea what that would look like?!
In theory sure, but name a game on the SNES that is made for 8 players
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Anty-Lemon wrote:
YushiroGowa wrote:
EIGHT PLAYERS ON SNES?! Sweet Jesus that's one hell of a party! Wait, if we can make TASes with 4 players, imagine if we could do it with eight players! Do you have any idea what that would look like?!
In theory sure, but name a game on the SNES that is made for 8 players
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