Post subject: Weird desync on OoT
Player (48)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
Hey there, I don't really now if I have to cretae a topic here so I'm sorry if it's not the good place. So I tried to TAS Ocarina of Time but I got a weird desync with the frames. While TASing, I had to pass 4 frames to advance 1 frame (usually it's 3 because the game is at 20 fps) it happenned one more time a few frames later and then again a few frames later I had to pass 2 frames instead of 3, it seems the game wanted to autocorrect that, so I thought it wasn't a big deal. But after replaying my movie I realized Link was wainting a little bit before doing a sidehop and he also missed a ruppee, I was also supposed to catch a rock at the very end, the input to grab it is here, but he does it a little bit earlier and so he didn't grabbed it... Anyway if someone know why this happened and how I can correct it that would be great :) Also I'm on Bizhawk 1.9.1
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Were you TASing on the Pure Interpreter core? That one's the most stable. DynaRec is the default if I'm not mistaken, and the most prone to desyncs.
Player (48)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
Hum no I was already with pure interpreter :( some people said it's due to a lag but that sounds really weird
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)