NES Street Dance & Hit Mouse "Street Dance, all tracks" in 57:26.31 by Noxxa
Game objectives
Emulator used: FCEUX 2.2.2
Plays all tracks
Aims for score, high score, or scoring percentage
About the game
2-in-1 Street Dance + Hit Mouse is an unlicensed NES game with an unknown release date, though it is speculated to have been released after 2008. Besides the latter half of the game settling once and for all the dispute on legitimacy of left+right or up+down input (seriously, just watch this run), it also features an assortment of 12 music tracks, which was enough to get the YouTube encode of this movie blocked in a few countries, including Japan and the United States.
The ROM is surprisingly only 2 megabytes in size. The tracks are stored as 4-bit ADPCM audio and are heavily segmented (which is more obvious with some tracks than others). Enjoy the sound quality!
And yes, that is a dancing Jar Jar Binks you're seeing there.
Tracks
Boom Boom Dollar (King Kong & D Jungle Girls)
Boys (SMiLE.dk)
Bad Wei (5, 6, 7, 8 by Steps)
Rap House (Kick Da Vibe by Rat House)
Dub I Dub (ME&MY)
Spaish Dance (El Baile del Pescao by Aldo Ranks)
Hero (Miss Papaya)
Butter Fly (SMiLE.dk)
Barbie Girl (Aqua)
The Rhythm of the Night (Corona)
Get Ready for This (2 Unlimited)
Two Times (Ann Lee)
Every track is repeated twice.
Scoring
I'll just leave this here
[02:19:12] <FluffyTheMoth> any misses are intentional
[02:19:21] <FluffyTheMoth> plentiful too, but mostly intentional
[02:22:24] <FluffyTheMoth> the reason is because the scoring system is buggy as hell
[02:22:35] <FluffyTheMoth> even if you hit everything, you won't get a perfect score
[02:22:44] <FluffyTheMoth> even if you get a perfect score, it displays as 0%
[02:23:06] <FluffyTheMoth> you can even hit enough targets that the score overflows past 25500
[02:23:24] <FluffyTheMoth> so some tracks I aim for 99% score, some for 25500 score, some just hit everything
Other comments
No comments. Just watch.
Bonus trivia: This run was entirely bot-generated, from beginning to end. You wouldn't think I'd do all of this by hand, would you?
Joined: 2/2/2013
Posts: 317
Location: Where the world can see me.
Techokami wrote:
Video blocked in the United States! Land of the free my ass
Proxy m7
Perception is the greatest deception.
nitrogenesis: 04:43:04: but TAS is life
nitrogenesis: 04:43:23: TAS everyday
Currently Trying to TAS:
On Hold: (Yeah, these are NOT getting finished!!)
The Incredibles (GC)
The Incredibles: Rise Of The Underminer (GC)
Future:
(GC) Egg Mania: Eggstreme Madness
(Wii) The Adventures of Tintin: The Secret of The Unicorn
Mario Kart Wii 32 Track GP
Obviously, they couldn't work out how to represent the head bob on a step pad.
I especially like the way the rhythm required to hit the arrows drifts onto and away from the actual audio rhythm, plus the way the arrow patterns bear no correlation with what the audio is doing. Truly, this is the honey badger of rhythm games.
As much of a joke submission as this was, I am genuinely entertained. I can NOT believe they crammed so much music onto a cart, let alone it sounding as good as it does.
The desire to find this bootleg cart is now legit, just for the pure lolz.
Sincere Yes vote [Local time, 23:08, March 31st, 2015]
Mr. Kelly R. Flewin
Mr. Kelly R. Flewin
Just another random gamer
----
<OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Definitely sets the 90's Dance Vibe. Surprised it doesn't have What is Love though.
Yes vote for sure.
I think songs are closer to (actually over) year 2K though.
Voting meh, liked half the list of songs (because I already had them :P) but watching the run was too repetitive to saying I liked it (though there's nothing really what you could had done to make it more entertaining I guess...)
Edit: Odd, I though they were from around 2000-2001, but they are from the 90's (at least the ones I have and could check...)
Yar! I suggest this screenshot featuring Mothrayas' cousin:
Techokami wrote:
Video blocked in the United States! Land of the free my ass
I don't know why, but I found this post hilarious.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3
xxNKxx wrote: ok thanks handsome feos :D
Help improving TASVideos!
I second Zeupar's screenshot.
It was nice of them to invite Jar Jar to the party. I only recognized two songs, but got introduced to ten more! Really interesting how they fit all this on an NES cartridge.
Lorenzo_The_Comic wrote:
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
This NES game has audio quality high enough to be flagged by YouTube.
Some of the levels feature Uncle Sam superimposed on the American flag, wearing an eyepatch.
The temporary encode is exactly 57:30 long.
Why does the results screen say SMOKER at the top?
Please tell me this works with the power pad.
Could the goal be explained a little bit more here with the goal for the scoring? One thing I do see here is that the inputs end sometime in the middle of the final song which also gives 99% somehow. It also looks like the game does not care at all even if you input nothing and score 0%.
Could the goal be explained a little bit more here with the goal for the scoring? One thing I do see here is that the inputs end sometime in the middle of the final song which also gives 99% somehow. It also looks like the game does not care at all even if you input nothing and score 0%.
As noted in the submission notes, the scoring system is a bit nonsensical. There are various anomalies:
- Due to a bug with the DDR gameplay, it's possible to get up to 3 hits per arrow. This means it's possible to get up to triple the intended max score for every song.
- The score counter is capped at 255 hits (score of 25500) for both regular score and high score. If you get more than 255 hits, the score count simply overflows.
- The percent counter is even more bugged, as not only does it use the score counter which is prone to overflow, but it itself overflows at a percentage count of 100% or higher. This means that you can't ever actually get a displayed percent score of 100%, as it then displays as 0% instead.
Because of these issues, there's no straightforward score goal to go for here, so the run does different things per song:
- Getting as many hits as possible - songs 1, 13-18
- Hitting all arrows once (technically 100% completion, shows as either 0% or >90% depending on lingering arrows that aren't actually possible to get) - songs 2, 5-12
- Hitting exactly enough arrows to get maximum percent (98% or 99% depending on track) - songs 3, 19-24, 36
- Getting 255 hits (if possible) to hit the score cap and then stopping - song 4, 25-35
Since all the DDR minigames are on fixed timers, and the only saved state between minigames is the high score (which is trivially capped), the only "speedrun" content here is entering every song exactly once as fast as possible.
As for if that's a worthwhile speedrun goal? I personally don't think so, but the site has accepted similarly absurd fixed-time runs by now, so who knows at this point. This is a joke submission I threw together in less than an hour 10 years ago (just for the novelty of the game itself, and the funniness surrounding all the copyright claims on the YouTube encode). I have no attachment to whatever happens to it.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.