Submission Text Full Submission Page
  • Emulator: JPC-RR r11.8 rc2
  • Goal: Beat the system
  • Destiny manipulation
  • Minimizes effort
  • Genre: Arcade
  • Genre: Arcane
This movie uses Keen 4 v1.4, which can be downloaded for free on the 3D Realms legacy site: http://legacy.3drealms.com/keen4/index.html
Tracks: 16
Sides: 16
Sectors 63
Total Sectors: 16128
MD5: dd5f0aba8d13c390b209f7a9a6ba494c
Entry: N/A            N/A                                       7 /
Entry: 19900101000000 125c93a549a3e5b2ab4c6c6ec1ad3e7d      33325 /AUDIO.CK4
Entry: 19900101000000 af43c120c2c322e2bd4e1e7cad7678f2       5375 /DOPEFISH.ANS
Entry: 19900101000000 e38064818169e365bcff61dbaec55aef     520581 /EGAGRAPH.CK4
Entry: 19900101000000 9e1811deb429f7edc6bffa5bb786ebb4      99040 /GAMEMAPS.CK4
Entry: 19900101000000 56de6f7f48300a0774e194f7ed98811d     105108 /KEEN4E.EXE
Entry: 19900101000000 063d3bfda9c014b6395c1aa952ad2f8b       5714 /ORDER.FRM
Entry: 19900101000000 241452c154120ce6b06d21479e4dc188       7459 /VENDOR.DOC

Paddle War is a mini-game available through the menu in Commander Keen 4 through 6. It is essentially a pong clone where the first to 21 points wins. Many Keen players have fond (or frustrating) memories of taking breaks to play this little game. Matches can be intense and may require good reaction times and precise movement. In this TAS, I demonstrate that none of these skills are necessary.

The Goal

While it might be intuitive to just win a match quickly through precise movement and a sound strategy, I prefer a less pragmatic approach. I want to end input as early as possible. Ideally, I would just start up the game and not move at all, but a small amount of that pesky "effort" may be required.

The RNG

Randomness manifests itself in this mini-game through ball spawning directions. There are three possible spawns: slightly to the right, straight ahead, and slightly to the left. These spawn directions are very important, since without movement the maximum amount of spawn directions that will result in contact is two, with the other being a guaranteed score for the CPU. Luck manipulation is not viable since the RNG only advances upon a ball spawning, although I wouldn't want to do manipulation anyway because that requires effort (and inputs). The only viable way to change results is to affect the initial RNG seed by adjusting the initial RTC time. To quote the great turska:

The Position

The final position of the paddle is the key to winning without movement. We want a position which will result in favorable contact on two out of the three possible spawn directions. There are a few possibilities here, but moving only two units to the left is ideal. A spawn straight ahead deflects the ball to the right corner and is almost a guaranteed score, and a spawn to the left has a possibility of scoring if the CPU is in a bad position. And because of the limited CPU paddle speed, a score in the corner guarantees yet another point on the respawn since the paddle can't get back to the center in time, and perhaps an additional point if we're really lucky with the second respawn. One begins to see how an effortless win is possible with enough fortune...

The Results

So yeah, I won 21-20 without moving the paddle past the initial two units. I don't want to mislead anyone on the amount of time this took and the rarity of this event: I got this result within the first few RTC times I tried. I would roughly estimate about 20% of RTC times I used resulted in a win. Strangely enough, after many attempts to get a faster victory, I got this exact same result several times, as well as many identical losses. There is a bit more of a pattern to the RNG than I initially thought.

Suggested Screenshots


Noxxa: Clever idea, but turska showed the run is slower than real time records with the same strategy. (Given the brevity of gameplay input, I'd also argue the category is insufficiently different from unassisted gameplay in general). Rejecting.


TASVideoAgent
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Jaille
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That's pretty rad
Patashu
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Best April Fools TAS, I had no idea this was possible lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
mklip2001
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I was surprised to actually find myself entertained by this. There's a good stretch in the middle when you're down by a few points and you think "there's no way a stationary player can catch up in score". This is a great demonstration of ending input early. I voted Yes, but it was pretty borderline in entertainment. The fact that this kind of run is possible is frankly more interesting than the run itself. However, I'd say this should be Vault eligible, and it's a great April Fools run!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Patashu
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I don't see how you can vault it if it's not any% or 100%. If game within a game any%/100% was vaultable, then Beetle Mania max score would be in the vault.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Joined: 6/17/2008
Posts: 146
Voting No for failing to beat real-time runs, here's a recording of beating Paddle War in real-time with a better score (21-15) using the same strategy in DOSBox: https://dl.dropboxusercontent.com/u/52397711/keen4e_003.avi Edit: after some more fun times watching Paddle War, here's an RTA that finishes faster (even with more time spent in the menu) and has a better score: https://dl.dropboxusercontent.com/u/52397711/keen4e_041.avi
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I was reminded of this video: https://www.youtube.com/watch?v=m6PxRwgjzZw
Joined: 6/4/2009
Posts: 893
damn that was far more intense than exepted... yes vote
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Voting yes% for the fantastic and historically accurate reenactment of the paddle war. RIP many good paddles lost in this tragedy.
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Okay, this was actually legitimately funny. Nice work, slamo.
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turska wrote:
Voting No for failing to beat real-time runs, here's a recording of beating Paddle War in real-time with a better score (21-15) using the same strategy in DOSBox: https://dl.dropboxusercontent.com/u/52397711/keen4e_003.avi Edit: after some more fun times watching Paddle War, here's an RTA that finishes faster (even with more time spent in the menu) and has a better score: https://dl.dropboxusercontent.com/u/52397711/keen4e_041.avi
I did try a couple hundred RTC times and didn't get anything like this. I dunno if it's a version difference or what, maybe I'll try that, but I maintain that the details of the resulting win are superficial. Of course they would be the tiebreaker if I were to get a better score or finish time, but I don't view it as that important. (Besides, people like the intensity and drama of this match...)
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om, nom, nom... crunchy!