I'm already open for any collaboration here, because if I can find Pomeg Glitch related things to make altrenative strategies, I can't easily evaluate the time required to perform certain actions, and compare it no the TAS normal behaviour.
For example, on Battle Palace, 12 battles would be skipped before Silver Symbol.
This would require the use of at least 3 then 2 Glitch Pokemon, like this :
Glitch Poke 1,2,3,4,5 in PC.
Fly to Day Care to deposit Glitch Poke 2 and 3. Withdraw 1. Deposit the rest of the team, apart from the Fly user, and place 1 in 1st place.
Fly towards Slateport, and go talk to the journalist to get a 12 Battle Palace Streak.
Bike (if it's possible, or else run) to Day Care, and withdraw Poke 2. (you can withdraw it because Glitch Poke 1 leaves an empty slot in party)
Bike back to Slateport's journalist, and talk to him again to activate the Battle Palace streak.
Bike (if it's possible, or else run) to Day Care, and withdraw Poke 3. (you can withdraw it because Glitch Poke 2 leaves an empty slot in party)
Bike back to Slateport's journalist, and talk to him again to get a short trainer name + usable trainer sprite (one that doesn't freeze battles).
One Fly Pokemon was lost there, but it's not that important because some Glitch Pokemon can allow fast cloning, so the Fly slave would have been cloned multiple times, and that would avoid getting back to the PC to deposit him (little time save there)
Go to PC, get back 1 Fly Pokemon, 1 Pokemon with OHKO Glitch Move, 1 Puny Poke, Poke 4 & 5. Place 4 in 1st place.
Fly to Day Care and deposit 5 there.
Fly to Battle Frontier, enter Battle Palace with OHKO Poke in front. Win 2 battles then retire (win streak to 14).
Deposit (or not) OHKO + Puny Poke, then Fly towards Slateport.
(OHKO Poké can be massively cloned too, for a shorter time save than Fly Poke as the player would be nearer to PC)
Speak to the journalist to activate the Battle Palace streak.
Bike (if it's possible, or else run) to Day Care, and withdraw Poke 5. (you can withdraw it because Glitch Poke 4 leaves an empty slot in party)
Bike back to Slateport's journalist, and talk to him again to get a short trainer name + usable trainer sprite (one that doesn't freeze battles).
Go to PC, get back 1 Fly Pokemon, 1 Pokemon with OHKO Glitch Move, 1 Puny Poke, other Glitch Poke for following Battle Frontier buildings. Place one of them in first party slot.
Fly towards Battle Frontier and re-enter Battle Palace with OHKO Poke first to get the Silver Symbol (fight n°21).
(12/21 fights skipped)
The basic strategy is instead :
Use OHKO Poke and win 21 Battle Palace fights.
Since each fight has 3 Pokemon and that their death isn't instantly made, 12 fights take more time (to me) than 6 Fly + 6 Day Care - Slateport Bike.
But I don't really know how fast it would be to make these 12 OHKO fights, so I'm not sure of that strategy.
Also, this is the part of the Battle Frontier strategy where I'm the most unsure about the time saved, because some Golden Symbols require more fights than the Silver Symbol, meaning that for the same amount of glitch Pokemon used (and Fly + Bike), more fights are skipped.
Also, this is here an independant strategy : I only corrupt values related to Battle Palace and that's all.
It is possible on certain cases to get corruptions useful for multiple Battle Frontier Buildings with certain Glitch Pokemon (like corrupting one streak, corrupting another streak, and activating both of them in one time), saving 1-2 Glitch Pokemon, and some Bike uses.
So even if this is quite more sneaky to route, I'm really believeing this saves some time, and this saves a good amount of RNG manipulation, as you trade 12 fights for 3-4 RAM adresses positioning.
There's also something that wasn't taken into account here and which is obtaining these very Glitch Pokemon.
I'm also working on that, to have the least amount of different Glitch Pokemon required, or ones that are really similar to each other.
Since I know that some of these Glitch Pokemon have identifiants like 0x13F6, directly EV'ing would be too long.
So a short strategy I came with it :
-Catch a "Moves read on Misc" Pokemon with specific IVs that form 0x13F6 (or a value near this one).
-Catch a Smeargle with "EVs read on Moves and Growth Read on EVs".
-Kill the Smeargle in some way (maybe with Memento + Heart Scale for Sketch).
-Use 1 short Pomeg Glitch to corrupt the PID of the 1st Pokemon.
-Use an invisible Bad Egg to get a Party with KO Smeargle, Egg of 0x13F6 Move Poke, Invisible Bad Egg.
-Get to the Ditto area, and fight a wild Ditto with 0x13F6 Egg. Revive Smeargle to let it use Transform.
-Send out Smeargle while Ditto uses 0x13F6. Sketch it. Flee. (make sure that 0x13F6 is move 1)
- Give a HP Up to Smeargle (or make him fight 1 Poke for HP Evs)
- Deposit Smeargle and perform 2 Pomeg Glitch to corrupt Smeargle TID and PID.
-Smeargle became a Caterpie/other Pokemon with 0x13 HP Ev and 0xF6 Atk Evs.
-Clone it and use some clones to get like 0x13F4 or 0x13ED with HP+Atk EVs.
-Using another Pomeg Glitch to anti-corrupt their TID and PID, which will turn them into 0x13F6, 0x13F4 and 0x13ED Glitch Poke.
A simple "Species on Moves" Smeargle would simply have given a 0x13F6 Poke whereas here we directly get a high EV base to work with.
OR, another strategy.
Use certain items/Berries and an "EVs on Species & Species on EVs" Pokemon to get an 0x13F6 Pokemon (or like 0x13F5) in a faster way.
And as this may take quite some time, you need to know that the Pokemon generated with this will serve for all Battle Frontier buildings, and that the OHKO Glitch Move + maybe other Glitch Pokemon will be generated along that, so the time loss extends over nearly every skipped Battle Frontier fight.
And performing Pomeg Glitch is faster now with Invisible Bad Eggs (or maybe with a certain Glitch Pokemon that allows for instant Pomeg Glitch).
So depending on the number of Glitch Pokemon required, and the number of Pomeg Glitch required, this Glitch Pokemon for instant Pomeg Glitch could also save time.
So yeah, that's quite dense.
I'm relieved that these corruptions white out the Dex, because having to parse with this and Dex entries would be even more difficult.
And yeah, there will be certain dex entries to get back, like a dozen of them.
So this is also a time loss to account for, for all the Battle Frontier buildings.
But even if the time gained is small, the RNG manipulation is lightened, which I think would be way more pleasant for the TASers.
I'm also wondering if Battle Dome should be shortened or not, as I don't know if 15-20 manipulated Pokemon are enough to complete the Dex with Wild + trainers, or if 50 are faster as moving to meet certain trainers would take too much time compared to a long streak of manipulated Pokemon (like meeting a trainer in Meteor Falls or something).
But I don't think so because since nearly every route would be examined after that, the trainers would be on the way, so it would maybe take less time to get them than get the Pokes in Battle Dome.
But I don't know where some Pokes can be caught, so this needs to be searched for too.