Post subject: Mega Man X2 crystal lag glitch (can it be done on BizHawk?)
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
is the emulator accurate enough to reproduce it?i remember it was kinda of a bummer in the old mmx2 TASes not being able to use this: https://www.youtube.com/watch?v=WTtpFBfrQ7I
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
If a snes9x v1.53 TAS can do it, I'd be quite surprised if the bsnes core couldn't.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
so the lagless run was never obsoleted? EDIT: oh i found it sorry
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
So far, no.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
From my discussions with Hetfield90, it seems that he already figured out that the skip works on BizHawk. If you want more details, just ask him.
Skilled player (1247)
Joined: 8/29/2014
Posts: 302
Here's a video that shows all of the ways you can skip the Crystal Snail miniboss on both BizHawk and Snes9x 1.43. On BizHawk, it can be skipped using charged speed burner, uncharged speed burner, charged strike chain, charged silk shot, uncharged sonic slicer, or ride armor lunge. On Snes9x 1.43, it can only be skipped with uncharged speed burner, charged strike chain, uncharged sonic slicer, or ride armor lunge (charged silk shot and charged speed burner do not work). The skip seems to occur when you do 1 or more of 3 things: move through the section near the camera lock trigger more quickly(charged speed burner, charged strike chain, ride armor lunge), cause enough lag through it(uncharged sonic slicer), or create enough sprites while moving through it(uncharged sonic slicer, charged silk shot). I have no idea why charged speed burner and charged silk shot are the only methods that don't work on Snes9x 1.43 when neither of them involve causing lag.