Post subject: Bartman Meets Radioactive Man
Former player
Joined: 11/18/2004
Posts: 37
Has anyone played this game? Might be interesting for a time attack.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
ELABORATE!! If you tell me a little more about it, I'll take a look at it.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
If your going to time attack a simpsons game, do the one for super nintendo where bart loses his papers and has to get them back for a good grade.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Bart's Nightmare? Good luck with that, tons of randomness.
Working on: Command and Conquer PSX Nod Campaign
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I been very slowly in-and-out working on "vs. The World". I watched some of the non-TAS'es of this game on YouTube, though, and it looked like any form of entertainment could be dead or very limited. It appears that no glitches can be found, but if there is, let me know before hand. I'm thinking about TAS'ing this game in the future, but only for timeattack purposes. Entertainment is thrown out the window.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
a banned user was the last one to take an interest in the game?no wonder nobody thinks of this. EDIT:Got an amazing glitch with a camera lock and a ceiling kill by pausing while taking damage(it's how u cancel the damage animation but it locked the camera!) http://youtu.be/MHIpqen_nqU on stage 2,it also happens when u fall too fast on the sewers
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
i finished the first stage but i still have to test and optimize the alternate route by taking the entrance to limbo zone,but i have my doubts about it since it only appears close to the end http://tasvideos.org/userfiles/info/21380109706908802 if you're feeling friendly and want to encode, be my guest.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
sorry i gave up on tasing this,you can use the movie file as you want http://tasvideos.org/userfiles/info/21717770518531042 limbo zone was 2 slow so you gonna need tricks to make it faster or something else,also i got lost on second stage :S
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (520)
Joined: 11/2/2010
Posts: 359
Thought about getting back into TASing and gave this one a shot. It is as boring as grassini implied. So far I have only done part of the first level (up to about 31 seconds in his stream) but up to that point I have managed to save ~6.2 seconds. 145 frames were saved by going through the intro screens faster by hitting start. Another 227 frames were in the actual first level. These frames were saved in 2 ways. First I found that if you hold A down your max walking speed is almost double what your speed is without it. Holding A you follow a pattern of 111 subpixels/frame, 112 subpixels/frame and 113 subpixels/frame. Without holding A the max speed you achieve is 63 subpixels/frame, 64 subpixels/frame and 65 subpixels per frame. What is stupid about this system is that hitting A causes you to jump so the only way to sprint is to jump and then hold A after you have hit your maximum height. The other speed improvement was taking advantage of the pause damage glitch used in grassini's run. The glitch is that when you receive any damage your lose all of your horizontal speed and go through an animation that freezes your character for a few frames causing you have to accelerate back up to normal speed. With the glitch you can pause and unpause right as you are damaged to prevent the damage animation and not lose any horizontal momentum. Sadly this glitch does not work with fall damage as seen in the previous run, but if you line up your jump so that when you land you take damage from an enemy and not from the fall you can avoid the freeze in many other situations. If anyone has any input on the run let me know. I can't guarantee I will actually finish this one but I'm giving it a shot.