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Game objectives

  • Emulator used: Mupen64 0.5 Re-Recording v8
  • Avoids BLJing
  • Aims for fastest time without game breaking glitch

Comments

We used Hyper speed wall kick (HSWK) to through doors and endless stairs. I did Lakitu Skip, all HSWKs and BitS. Gsus did BitDW and BitS. Snark did Board Bowser's Sub and BitFS. sonicpacker did ending of BitFS. It helped me a lot. Huge thanks to them!

Special Thanks

Moltov and Mario64Masters: Their BLJless entry helped me.
Enjoy our run ^^

Joined: 3/1/2009
Posts: 64
My short answer is "yes". Although, it's Super Mario 64 so it can't end there, can it. This should not replace the "70 stars, no BLJ" run currently on the website. Here's quickly how I see the categories:
  • any% (0 star)
  • 100% (120 stars)
  • no BLJ (this TAS
  • No level early / no glitches (not sure about the exact name yet, but the current
  • BLJless would go here
Then again, I was happy to see that last 16 stars submission and would have made it a category since a lot of speed-runners do it, but well.
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
lol_lee_lol wrote:
Then again, I was happy to see that last 16 stars submission and would have made it a category since a lot of speed-runners do it, but well.
Eh? I thought 0 stars was possible in realtime now. Are people just keeping old categories there solely to keep a "record"? :P
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
jlun2 wrote:
Eh? I thought 0 stars was possible in realtime now. Are people just keeping old categories there solely to keep a "record"? :P
Pretty much. 0, 1, 16, 70 and 120 stars are all the main categories. Some even do weird shit like 32 and other.