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Experienced player (986)
Joined: 8/30/2012
Posts: 373
It was just trial and error.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I apologize for any mistakes in writing this; it's almost 2am. Welp, using a new trick that allows Mario to jump after leaving a battle, we can now cross the gap in the sewers by the Chapter 4 pipe. The set-up: Using Koops below the two platforms, keeping him there, guiding a Spinia towards him, and jumping onto the bottles in the back left between the platforms Then you must Spin Jump and release Koops so he hits the Spinia as Mario begins to Spin Jump. Spin jumping right before entering the battle allows Mario to jump for one frame after leaving the battle. Doing so at the right height allows Mario to gain enough height to make it to the left side. Since we can do this, Yoshi is no longer required to reach Chapter 4. This means that the chapter 3 route: Bookcase Jump, Macho Grubba, Chapter 4! Also, you get Yoshi back after defeating Doopliss, so not much time will be lost from walking with Mario instead or riding Yoshi. How much time does this save? It's an estimate of 10 minutes, but we're not really sure yet. RTA viable? Maybe??? It's pretty difficult and time-consuming. TL;DR - We can skip Yoshi = basically no more chapter 3
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Malleoz wrote:
I apologize for any mistakes in writing this; it's almost 2am. Welp, using a new trick that allows Mario to jump after leaving a battle, we can now cross the gap in the sewers by the Chapter 4 pipe. The set-up: Using Koops below the two platforms, keeping him there, guiding a Spinia towards him, and jumping onto the bottles in the back left between the platforms Then you must Spin Jump and release Koops so he hits the Spinia as Mario begins to Spin Jump. Spin jumping right before entering the battle allows Mario to jump for one frame after leaving the battle. Doing so at the right height allows Mario to gain enough height to make it to the left side. Since we can do this, Yoshi is no longer required to reach Chapter 4. This means that the chapter 3 route: Bookcase Jump, Macho Grubba, Chapter 4! Also, you get Yoshi back after defeating Doopliss, so not much time will be lost from walking with Mario instead or riding Yoshi. How much time does this save? It's an estimate of 10 minutes, but we're not really sure yet. RTA viable? Maybe??? It's pretty difficult and time-consuming. TL;DR - We can skip Yoshi = basically no more chapter 3
RIP Yoshi, and about time
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh...wow? Actually that makes me wonder if there's any other situations that can take advantage of this. Edit: How splice-able would this be?
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
#REKT
Really_Tall
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Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
Malleo, do you think Riddle Tower Skip would be possible using this? In the room with a save block and Embers, if you got up onto the save block by doing this glitch with Koops, and then used Bobbery from up there to do the glitch again and get even higher... I'm not sure how much height you need but it's worth looking into at least.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Really_Tall wrote:
Malleo, do you think Riddle Tower Skip would be possible using this? In the room with a save block and Embers, if you got up onto the save block by doing this glitch with Koops, and then used Bobbery from up there to do the glitch again and get even higher... I'm not sure how much height you need but it's worth looking into at least.
To add onto this, in the case its not enough, is it possible to use this glitch with a spring jump?
Joined: 3/27/2014
Posts: 5
Location: Montreal, Canada
Since I saw the trick, I wondered if getting the left side from below was possible with the setup of bottles, and I got upset when someone suggested that was unlikely to happen. I'm super happy you did it, Malleoz. So, will that be called Western Sewer Jump or Yoshi's Gap Skip? :)
Luigi, the Dark Plumber
Really_Tall
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Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
jlun2 wrote:
Really_Tall wrote:
Malleo, do you think Riddle Tower Skip would be possible using this? In the room with a save block and Embers, if you got up onto the save block by doing this glitch with Koops, and then used Bobbery from up there to do the glitch again and get even higher... I'm not sure how much height you need but it's worth looking into at least.
To add onto this, in the case its not enough, is it possible to use this glitch with a spring jump?
Unfortunately that doesn't work because when you spring jump your partner stops whatever they're doing and... uhhh... jumps into your pocket I guess? Basically they'll cancel whatever action they're doing when you start crumpling up, which sucks.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Really_Tall wrote:
Unfortunately that doesn't work because when you spring jump your partner stops whatever they're doing and... uhhh... jumps into your pocket I guess? Basically they'll cancel whatever action they're doing when you start crumpling up, which sucks.
In that case, how about spring jump near an enemy, and time it so that you reach higher than a normal jump when it strikes?
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Malleoz wrote:
Glitch stuff
If you redo the run, could you please start it with the latest dev version instead of the latest stable? It'd help a lot in terms of encoding
Just a Mew! 〜 It/She ΘΔ 〜
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
Anty-Lemon wrote:
Malleoz wrote:
Glitch stuff
If you redo the run, could you please start it with the latest dev version instead of the latest stable? It'd help a lot in terms of encoding
Also, if you aren't already, please use a proper 1.35 GiB disc image instead of those trimmed ones that can be found online. The sync is probably affected by it in the newer Dolphin versions.
Really_Tall
She/Her
Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
jlun2 wrote:
In that case, how about spring jump near an enemy, and time it so that you reach higher than a normal jump when it strikes?
The only enemies in the room where Riddle Tower Skip could be possible are two Embers, and since they don't move upwards I don't think it would work. I've also heard from knowledgeable people that the only reason Riddle Tower Skip is possible in Levitate% is because the code lets you clip through ceilings :/ Your idea could maybe work somewhere else in the game with airborne enemies though. It also might be the case that the glitch doesn't even work unless you start the battle with Koops or Bobbery. I'm gonna try testing some stuff to do with this glitch, I have a few ideas of places where it could save time and lots of unanswered questions. Also, here's the RTA pastebin for the new trick for anyone interested: http://pastebin.com/h8a7sjEb
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Sure Anty-Lemon! I need to see if I can fix a few graphical issues that appear in the newest version, but I will make sure I use the latest dev version. Partner attacks are cancelled when you spring jump, so it won't work. The partners towards you when you start winding up a spring. I'll be working on a quick TAS to see exactly how much this saves. If it saves 16 minutes, I can get sub 4 hours. If not, I will most likely wait for another trick before starting... We'll see.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Really_Tall
She/Her
Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
In Riverside Station you can use the double jump glitch to skip the tube mode maze. All you need to do is go down to the bottom section and start a battle with a Pokey in the air, using Koops or Bobbery, and then move left after the second jump to reach the higher platform. This might save a second or so, but is possibly slower because the maze is quite short. A TAS of that room would be appreciated to see if it saves time :) Also, I found out the double jump glitch is possible using the First Attack or Bump Attack badges, meaning you don't have to enter a battle. The way these badges work is that you have to be a high enough level so you get no Star Points from the enemy you attack, so there would be no use in any%. However, this adds a few timesavers for a 100% TAS of this game if one is ever made.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I don't have the game with me now, so can you please check where in midair would you appear if you started a battle with a ground-based NPC and was doing a spring jump? I can't recall if Mario would continue going up during the curtains.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Actually I'm 99% sure Mario falls back down if he enters a battle after spring jumping. With the double jump glitch though, his Y position is frozen mid-battle.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (986)
Joined: 8/30/2012
Posts: 373
TiWill14 just found another useful Goombella Buffer! https://www.youtube.com/watch?v=wzzVNU_0Ec0 We're not sure exactly how much it saves, but SUB 4 TAS IS NOW GUARANTEED! I AM SO EXCITED!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Malleoz wrote:
I'll be working on a quick TAS to see exactly how much this saves. If it saves 16 minutes, I can get sub 4 hours. If not, I will most likely wait for another trick before starting... We'll see.
New TAS incoming ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, does that mean for a 100%, no more having Flavio follow you?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
You still need to talk to him again in order to complete a certain trouble I believe. I've already begun prepping for a new TAS. Get hype!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 4/24/2012
Posts: 21
Malleoz wrote:
You still need to talk to him again in order to complete a certain trouble I believe. I've already begun prepping for a new TAS. Get hype!
Hype all ready!
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Actually before you start, would more testing around for any minor timesavers be helpful? Or at least list some possibilities, and see if new things can be found?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
jlun2 wrote:
Actually before you start, would more testing around for any minor timesavers be helpful? Or at least list some possibilities, and see if new things can be found?
That's what the preparation is for :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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