Submission Text Full Submission Page
Resident Evil 2 story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, an American community whose residents have been transformed into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus.

Game objectives

  • Emulator used: Dolphin 4.0-6029
  • CD ID: GHAE08

Comments

Save file
  • [dead link removed]
Yes/No trick
  • You can press "Yes" after 14 frames, if you move cursor to "No" (2 frames), then back to "Yes" (2 frames), "Yes" will become usable after 4 frames, totally 8 frames. This isn't working only on computer menu in main hall and when you pick up item
Quick shooting
  • [dead link removed]
  • When you are using grenade launcher against Birkin's 3rd form, at first aim up, shoot to the head, then do quick shooting glitch, otherwise grenades don't hit Birkin. If quick shoot directly, grenades will hit Birkin's feet, just a waste of ammo (translated with Google >_<)

Noxxa: Judging.
Noxxa: This movie uses save file data from another submission, which also aims to clear that category ("Leon A") as fast as possible. Due to how the game works, however, doing different actions in the A scenario results in different things happening in the B scenario, which means that for an optimized B run certain actions are required in the A run, such as getting the Cord and using it on the east side of the police station, which the Leon A run doesn't do. As such, this run is suboptimal for this category. A save file/verification movie for the B run should be a separate A run that focuses on being optimized for the B run, and not be a speedrun in itself. Other improvements have also been listed in the submission discussion. Rejecting due to suboptimality.
Regarding categories: since real-time records have separate runs for Leon A, Leon B, Claire A and Claire B, it makes sense to run these individually as TASes as well (with optimized SRAM for the B scenarios). A run that combines an A and B scenario may also be acceptable, but would have to be submitted as a single run and is likely not preferred.

Joined: 3/9/2009
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ALAKTORN wrote:
thommy3 wrote:
Never played the game though. Thinking of tricks like a five hour movie in A to lure enemies away one by one (or put power-ups etc), so B gets really easy.
Nothing as silly as that is possible AFAIK.
I looked a little more into the differences, and it looks like while there are changes, they're nowhere near as numerous as Capcom advertised. The things I could find from a casual search were: Triggering Brad (skip all weapons to a certain point in A, lets you kill him and loot his corpse for a costume in B) Cord (Use at X, no zombies at X in A, but zombies at X in B. Two possible places to use it. If you don't use it at all, then zombies at both X and Y in B) Sidepack/SMG (if taken, not available on B) The gator (if killed via gas canister, not in B) The gas/sprinklers (using them in A to weaken certain enemies makes them stronger in B) Letting Marvin live (more zombies in his place at B, or maybe just him in addition to the regular zombies) Locked door fingerprint (if skipped on A, can't open in B) A number of those (maybe all?) are things that shouldn't have any effect at all on a TAS. Brad, obviously, and the fingerprint door just has an SMG/ammo. Adding to this, some enemy and item placement was changed between the Japanese and international versions to make it harder (the later dual shock release added a "USA Difficulty" implementing that in Japan too), although you run past 99% of them anyway, so it's probably not a major difference. Also, the PC and DC versions add a harder difficulty, so there's also that.
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As far as I remember, the zapping only does so much, so once you find a way to skip as much as possible in scenario B with the zapping in A, it should be easy to make a good verification save(s) with the most optimal setup for each character. I don't really feel difficulty therein should play a factor in this any more than the difficulty setting you choose (I only have (or had) the PC and PS1 versions growing up, so I don't know what difficulties there are in the GC version). You're playing with the highest difficulty/best AI that the game offers to you in this case. If you want it to be harder then let's work on a decent Dreamcast emulator. Personally, I think adding both runs together would make the TAS fairly tedious to watch. The way I see it, speedrunners (as far as I've seen) treat each scenario as a separate venture. As such, I think if a verification file could be provided I see no reason why all four (well, I guess six) branches couldn't be added, since there is a strong community for this game that recognizes all of the scenarios individually (even Tofu 4th Survivor, as I'm finding out).
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Noxxa
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Gfx wrote:
Save file http://www.megafileupload.com/G3h/MemoryCardA.USA.zip
Is there a verification movie for that save file?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Gfx
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Mothrayas wrote:
Gfx wrote:
Save file http://www.megafileupload.com/G3h/MemoryCardA.USA.zip
Is there a verification movie for that save file?
Yes
Noxxa
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Gfx wrote:
Mothrayas wrote:
Gfx wrote:
Save file http://www.megafileupload.com/G3h/MemoryCardA.USA.zip
Is there a verification movie for that save file?
Yes
Is this movie the verification movie? If not, can you provide it?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Gfx
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Yes, save file from Leon A run
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DrJones wrote:
If TASes are required to be played in the highest difficulty, wouldn't a Claire B run without the alligator boss be considered easier difficulty than one with it? The one fighting the alligator could be submitted as an "all bosses" branch?
How dare the Super Mario 64 0-star run not fight King Bob-omb. Or King Whomp. Or Big Boo. Or Eyerok. Or Wiggler. All of those bosses are supposed to add to difficulty, so it's obviously not setting the bar as hard as it could! Hell, the run could pause and select "Exit Course" after beating the boss but before collecting its star, so (except in Big Boo's case) you could keep all the difficulty from the bosses, while sticking to the branch name!
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Mr. Pwnage wrote:
DrJones wrote:
If TASes are required to be played in the highest difficulty, wouldn't a Claire B run without the alligator boss be considered easier difficulty than one with it? The one fighting the alligator could be submitted as an "all bosses" branch?
How dare the Super Mario 64 0-star run not fight King Bob-omb. Or King Whomp. Or Big Boo. Or Eyerok. Or Wiggler. All of those bosses are supposed to add to difficulty, so it's obviously not setting the bar as hard as it could! Hell, the run could pause and select "Exit Course" after beating the boss but before collecting its star, so (except in Big Boo's case) you could keep all the difficulty from the bosses, while sticking to the branch name!
You're comparing apples and Dubai here.
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I can't help but feel like we're mostly talking about the branch(es) and haven't really established whether this is an optimal TAS in the first place. And if so, why so? I say this because I noticed a few of times where Claire bumped into corners while running around them. The lack of comments doesn't give me any indication of why this is the case.
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TehBerral wrote:
I can't help but feel like we're mostly talking about the branch(es) and haven't really established whether this is an optimal TAS in the first place. And if so, why so? I say this because I noticed a few of times where Claire bumped into corners while running around them. The lack of comments doesn't give me any indication of why this is the case.
There are very few Claire B speedruns out there, so it's harder to provide direct examples, but I did give one obvious improvement on the first page (shoot incendiary at the ground for continuous burn damage to save a shot and start moving sooner in the Birkin elevator fight). Not that other submissions should bear any weight on this one, but given how obviously suboptimal the other two RE runs he's submitted are...
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Tangent wrote:
Not that other submissions should bear any weight on this one, but given how obviously suboptimal the other two RE runs he's submitted are...
I was kinda thinking the same thing, honestly. Though, from the few Claire B RTA's I've seen (or exist) and what I know about the game this doesn't seem as glaringly suboptimal as the other submissions. I do think (as always) more extensive comments would help the submission and maybe explain some things. [edit] I should make it clear that I don't think this is a terrible first attempt, but there's quite a bit of optimization to be done. Given the community the RE games have, I'm kind of surprised there isn't a TAS of this game already (even on the PS1 version). Overall I feel like if Gfx went through and made a couple tweaks then he'd have a pretty good TAS on his hands and I'd love to see more done with this game.
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TehBerral wrote:
Tangent wrote:
Not that other submissions should bear any weight on this one, but given how obviously suboptimal the other two RE runs he's submitted are...
I was kinda thinking the same thing, honestly. Though, from the few Claire B RTA's I've seen (or exist) and what I know about the game this doesn't seem as glaringly suboptimal as the other submissions. I do think (as always) more extensive comments would help the submission and maybe explain some things.
There's always the extra 15 minutes of dead input at the end as an obvious improvement. On all three of them.
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Tangent wrote:
There's always the extra 15 minutes of dead input at the end as an obvious improvement.
Holy mother of smeg, you're right. Didn't look at the time(s) really. I'm pretty sure he can just go back and end the input at the last hit. There're still the other issues, though.
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Tangent wrote:
There are very few Claire B speedruns out there, so it's harder to provide direct examples, but I did give one obvious improvement on the first page (shoot incendiary at the ground for continuous burn damage to save a shot and start moving sooner in the Birkin elevator fight)..
This is about Claire A run, in Claire B after final shot Birkin goes away https://youtu.be/I_V6KVsBjbM?t=1m20s https://youtu.be/cp1N6Rd0-RI?t=2m24s
Gfx
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TehBerral wrote:
I can't help but feel like we're mostly talking about the branch(es) and haven't really established whether this is an optimal TAS in the first place. And if so, why so? I say this because I noticed a few of times where Claire bumped into corners while running around them. The lack of comments doesn't give me any indication of why this is the case.
Can you tell me which minutes on video?
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Gfx wrote:
Can you tell me which minutes on video?
I don't really feel like skimming the whole TAS (since, again, it was only a few times I saw it) but the first time I noticed was at about 1:24 when getting onto the stairs. If this was unavoidable given the zombie's positioning, etc. then I understand. It just looked a bit odd.
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om, nom, nom... crunchy!