Emulator Coder, Skilled player (1140)
Joined: 5/1/2010
Posts: 1217
lol_lee_lol wrote:
Well even if we would be able to lunch Flash games, Hourglass doesn't (yet) support mouses and, unless I'm mistaking, you need the mouse to play this game.
Mouse support is being worked on (no ETA tho).
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
How much do we need to pay Warepire so he can quit his job and work full time on Hourglass for a month or two? ;) (Or better yet, how can we resurrect nitsuja from the dead? Anyone?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Quit my job? I don't have a job, that's the sad part... :( When Greece broke most companies in Sweden stopped expanding. I am often occupied with looking for jobs, and avoiding fines caused by the government changing some laws regarding standards of houses (and related things). This in addition to the Hourglass code being very complex to understand and follow causes things to take a long time... Getting a job would probably make it better overall than as it is now. Regarding Hourglass: Mouse support is looking promising, we have lots of things in place. The biggest problem is now that things aren't portable between sessions, and even less between computers, all caused by how windows are handled currently. A bigger hurdle than expected, as the window handling has to be entirely re-written, and allowing games to run full screen is a feature that must be removed, requiring a lot of other code changes. Before the re-write is done (which will probably cause many major regressions to fix), mouse input cannot be finalized. I did however discover and fix a rather serious bug with ThreadWrapping some months ago, so that should hopefully crash less as well when the new version finally comes out for testing. Which I cannot give an ETA on. So there you have it. EDIT: By the way, does anyone know how to contact the author of DXWnd except through his discussion board? I need to talk to him about things that probably should not be public at this time.
WST
She/Her
Active player (441)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Patashu wrote:
(Or better yet, how can we resurrect nitsuja from the dead? Anyone?)
+1. And also upthorn, please -_-
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
WST wrote:
Patashu wrote:
(Or better yet, how can we resurrect nitsuja from the dead? Anyone?)
+1. And also upthorn, please -_-
Yes, yes. Though I still have contact with upth— I, I, didn't say anything!
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
KPM wrote:
WST wrote:
Patashu wrote:
(Or better yet, how can we resurrect nitsuja from the dead? Anyone?)
+1. And also upthorn, please -_-
Yes, yes. Though I still have contact with upth— I, I, didn't say anything!
Please inform upthorn that the project is resurrected and that if he wants to participate he can PM Warepire on TASvideos.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
How exactly do you record a movie with the standalone flash player?
I quit TASing.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
zwataketa wrote:
How exactly do you record a movie with the standalone flash player?
You can't, but if the flash game has been compiled into an exe (like N, or Abobo's Big Adventure) it SHOULD work in Hourglass... if it wasn't for some bug causing seg faults or memory access violations leading to instant crashes. I will debug that some day... Can't say when.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Really, it should work if you can pass the game swf as a command line argument to the standalone player. Or failing that, just stock windows file pickers.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
henke37 wrote:
Really, it should work if you can pass the game swf as a command line argument to the standalone player. Or failing that, just stock windows file pickers.
It's the way the player renders it that's the problem.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I meant that there is no need to compile it as an executable. Not that it would have a higher compatibility. My bad for horrible wording.