This run improves the previous TAS by 401 frames. The improvement mainly comes from a detour to obtain the speed potion, which ends up saving several seconds. It also speeds up the pace of the run, so it is a bit more exciting to watch.

Game objectives

  • Emulator used: Bizhawk 1.9.4
  • Uses a warp glitch
  • Takes damage to save time

Comments

Bizhawk (Gambette core) loses a few frames in loading and possibly lag. It is mostly faster to jump to avoid lag, although in some situations it isn't. I redid every room multiple times to ensure that all lag that could be saved was, which allowed me to get under a minute and thirty seconds. The extra speed allows you to complete the final room much quicker, which is mainly why it saves time. Less damage is taken than the previous run due to this. The animation of losing the potion in the final boss room doesn't lose time because you have to wait before you can shoot a knife.

Memory Addresses

Special Thanks

Special thanks to bangerra for his speedrun here which inspired me to make this TAS. Thanks to Shrimp, who came up with the theory for the new route. As well thanks to nitrogenesis for his TAS, which was good to compare to in the beginning room.

Suggested Screenshots


Noxxa: Accepting as an improvement to the published movie.
Spikestuff: ♫ The Addams Family


TASVideoAgent
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This topic is for the purpose of discussing #4710: Kaylee's GB The Addams Family "warp glitch" in 01:29.51
Spikestuff
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Temp Encode: Link to video clap, clap
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
MESHUGGAH
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Care to explain why you start the game with S, empty, S, empty, S? It's might be the fastest on bizhawk but not on VBA/lsnes.
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Kaylee
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MESHUGGAH wrote:
Care to explain why you start the game with S, empty, S, empty, S? It's might be the fastest on bizhawk but not on VBA/lsnes.
The fastest way to advance is Start -> Start -> Any Button unless I'm missing something.
MESHUGGAH
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S, empty, S, empty, S is 2 frames slower in lsnes and (4) 5 frames slower in VBA. On VBA-rr-24, S, A, empty, S and S, empty, empty, S is the fastest. On lsnes-rr1-18e3, from top of my head: something 2nd subframe S, 8th subframe S and then empty, S?
F.|........
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..|........
..|........
..|........
..|........
..|........
..|...S....
F.|........
..|...S....
F.|........
..|...S....
F.|........
..|........
..|........
..|........
..|........
..|........
..|........
..|........
..|...S....
According to my old notes, that's 6 frames faster. Ilari maybe has more knowledge of this particular bug.
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Man, you found that address list fast! It had just been made right before you included it in the text. Good improvement, the run is definitely more watchable now. Yes vote.
bangerra
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Hmm, nitrogenesis was working on improving this himself because I talked to him about it. Did you contact him at some point? Also: please credit Shrimp for comming up with the theory behind this new route :)
NitroGenesis
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bangerra wrote:
Hmm, nitrogenesis was working on improving this himself because I talked to him about it.
This is true. But I haven't had much TASing time lately so I don't mind this submission I'll look into this later.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Plush
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Voted yes. Found it entertaining, and I also checked previous submission. It's a nice improvement, nice job sir
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Hey, since this game is still quite bad, and chances are a "glitchless" would not be vaulted unless it also coincidentally happens to be a 100% and at the same time proven to be faster glitchless, does the "warp glitch" branch need to be there? There's a tag to categorize this, wasn't there? Edit: Voted no, since this was still rather slow paced.
bangerra
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jlun2 wrote:
Edit: Voted no, since this was still rather slow paced.
Slow paced? Whut, you move at lightning speed with that powerup.. Well I guess everyone is entitled to their own opinion. At least it makes speedrunning this pretty damn fast paced. It's also very interesting to me that taking a much longer route ends up being 5 seconds faster.
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jlun2 wrote:
Hey, since this game is still quite bad, and chances are a "glitchless" would not be vaulted unless it also coincidentally happens to be a 100% and at the same time proven to be faster glitchless, does the "warp glitch" branch need to be there? There's a tag to categorize this, wasn't there? Edit: Voted no, since this was still rather slow paced.
It's not a warp, it's just glitching through something you weren't supposed to be able to. It has a hub world-like area. You're not supposed to be able to get to the last 'stage' until you clear the other areas, but oops, you can just walk over the top of the screen into an area you're not supposed to be able to get into. "Major skip glitch" is a much more appropriate tag. That said, there are a number of games tagged with "Uses warps" that really probably shouldn't be. The Metroidvanias that just use the regular in-game warps instead of walking back and forth in particular, and there are a few games that call clipping through a wall 'using a warp' like this submission does.
bangerra
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Tangent wrote:
It's not a warp, it's just glitching through something you weren't supposed to be able to. It has a hub world-like area. You're not supposed to be able to get to the last 'stage' until you clear the other areas, but oops, you can just walk over the top of the screen into an area you're not supposed to be able to get into. "Major skip glitch" is a much more appropriate tag.
That's not exactly true, you can go into the 2nd basement with another set of stairs. From there you can also enter the final stage. It's definitely a wrong-warp because there's 1 pixel on ALL of the basement barrels that lets you enter the final stage, even though the 'real' entrance is only on 1 specific barrel that opens after you beat Fester.
Kaylee
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MESHUGGAH wrote:
On VBA-rr-24, S, A, empty, S and S, empty, empty, S is the fastest.
Awesome, I will try that out in Bizhawk today and see what I get.
CoolKirby wrote:
Man, you found that address list fast! It had just been made right before you included it in the text.
Saw it in IRC!
bangerra wrote:
Hmm, nitrogenesis was working on improving this himself because I talked to him about it. Did you contact him at some point? Also: please credit Shrimp for comming up with the theory behind this new route :)
I wasn't aware he was making an improvement! I just happened to stumble across your run and saw the route improvement. Sometimes you just have to get em back ;)...but in all seriousness I would love to work with nitrogenesis on optimizing this further if it is possible! I do think my current lag reduction is very good though, so I'm not sure what could be improved. I edited the submission to give Shrimp credits for the new route. =]
ALAKTORN
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At 1:00 in the YT encode, it looks like you slowed down for 1 frame or so in order to get up that obstacle. Couldn’t you just make a big jump from the one before it to it? Am I just seeing things?
Kaylee
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ALAKTORN wrote:
At 1:00 in the YT encode, it looks like you slowed down for 1 frame or so in order to get up that obstacle. Couldn’t you just make a big jump from the one before it to it? Am I just seeing things?
Your jump doesn't go far enough to land up there. You also can't jump any further from the initial block because of the massive hitbox, and taking damage will knock you backwards. EDIT: I tried the input MESHUGGAH mentioned and it gave me a 7 frame slower fadeout of 599 instead of 592 in the submission. I cannot find any sequence of input in Bizhawk that beats frame 592.
MESHUGGAH
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Kyman wrote:
EDIT: I tried the input MESHUGGAH mentioned and it gave me a 7 frame slower fadeout of 599 instead of 592 in the submission. I cannot find any sequence of input in Bizhawk that beats frame 592.
Yes, that was the expected result on bizhawk. Best inputs for vba-rr-24. Each input yields in different result among the emulators, don't know the technical reason behind this. S, empty, empty, S: 680 S, A, empty, S: 680 A, S, empty, S: 682 S, empty, S: 684 S, empty, A, S: 684 S, empty, S, empty, S: 684 edit: forgot to say, I think just leave it as is, no need to come up another input that works in currently used emulator which will be wrong again next time someone uses another emulator.
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NitroGenesis
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I looked over the movie. It is very well done. Certainly better than my recent attempts that incorporate this warp glitch. So congrats to Kyman for that. I think there are still some lag frames that can be removed, though. Here is a bk2 that saves 1 frame in the Hall of Stairs: http://tasvideos.org/userfiles/info/23293493663472062 This bk2 is just something quick i threw together, don't expect TASing perfection from it.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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i have a faster old wip (for the beginning)...it is on japan rom : http://tasvideos.org/userfiles/info/23401861847393885
ACE is my raison d'etre!
NitroGenesis
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Why use the J version?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2871] GB The Addams Family "warp glitch" by Kaylee in 01:29.51