Dinosaurs went and hid the keys inside Easter eggs. It is your goal to find or destroy all the eggs, and leave the island.

Game objectives

  • Any%
  • Collects eggs
  • Destroys dinosaurs
  • Acts like a bunny

Comments

This movie went onto development hell before I finally finished it.

Stage by stage comments

Stage 1

Since I'll be using up all the ammo on the boss of stage 2 for more free ammo, conservation wasn't a large concern. I spent a tiny bit of time getting the first silver ammo so that I could hit through multiple chompies (the small numerous dinos) and OHK larger dinos.
The 10th egg (behind the right building) could've been destroyed ~2 frames sooner, saving 4 frames due to less walking, but it messed up the spawn of the chompies near the last 2 eggs when I tried.
The rampaging triceratops is fixed, so I tried doing something other than standing around. You are unable to shoot nor jump here. Sorry.

Stage 2

The main potential improvement would either be a better order of eggs obtained or improving the turning. Also somehow manipulating the log at the first rowing section.
The row boat section eggs are completely optional, and if you got them all it gives a 1 UP. I skipped them due to this.

Stage 3

The overworld eggs are scattered all over the stage. I won't be surprised if an improvement was found here, but this was the fastest I managed. Also because ammo is mostly out of the way from now on, a new version should attempt to not use too much silver/green bullets for destroying eggs unless absolutely needed. That also means better manipulation of NPC spawns by killing them in a different order to "move" future spawns away, like those 2 chompies I had to turn around and destroy when heading to the far right building. This manipulation also works for inside the building.

Stage 4

I had to slow down a bit after the first plateau due to the volcano, and I don't even think that's manipulate-able. It was quite fortunate that the far right building ended devoid of chompies without wasting time.
In the caves, using red ammo saves time because I need to walk or turn less due to its movement. At the last cave, leaving seemed to pause the timer, so I decided to stay inside to kill things and obtain the silver ammo. This reduces me to 1HP, but the time saved along with the ammo appears to make this worth it.

Stage 5

I managed to dupe the 2nd egg and broke ports. The 4th egg was curiously the last one to be obtainable by walking to it without wasting time, so I got the key card from there.
I was forced to heal inside the ship or else die from electrocution, but even if I left the last cave from stage 4 and somehow preserved silver bullets it's still a challenge seeing if this is truly slower due to this game being non-splice-friendly.

Stage 6

A very boring stage.

Tricks

Egg dupe

Can only be done on the pier. feos helped a lot trying to figure out if this could be applied elsewhere, but sadly it seems exclusive to that area. He also made that wonderful lua script that made looking through walls much easier.

Landing

Landing after a jump boosts you by 1 pixel, and also doubles any action such as ammo swapping or firing. I do this a lot in the run. Btw, since it takes 17 frames before the next jump, and at the same time you cannot enter doors in midair, that means if for some reason you end up less than 17 frames before a door, those frames could be used to turn around without wasting time.

Lag

Lag is oddly helpful at times. Lag doesn't affect your movement, but it still doubles actions like landing. This allowed me to fire rapidly in midair in certain instances. Still, because it also doubles the length of "A" presses, lag should be avoided right after jumping or before landing.

Spawning

The game can only have 3 bullets, and 7 dinosaurs on the screen at a time. By not killing a dino, spawns from later on can be manipulated to an extent.

Turning

Pressing Left/Right allows moving right without turning, and Up/Down moves up without turning. The game also has this frame rule where every other frame allows turning, and the frames between allows movement.
Turn > Move > Turn > Move
This allowed me to move left and right while still aiming at the T Rex.

Health

Monsters:
  • Player/Escort - 255 HP (Shared)
  • Chompy - 2 HP
  • Raptor - 4 HP
  • Shooter - 4 HP
  • T-Rex - 31/60 HP (All ammo does 1 damage)
  • Spined dino - 100 HP (Kills you in one hit; Killing them gives 0 points.
Ammo:
  • Yellow - 1 HP
  • Orange - 2 HP x3 (Laggy)
  • Green - 2 HP
  • Grey - 6 HP

Addresses

Other comments

Possible improvements

The first stage could've been slightly faster at obtaining the egg at the back of the building, but attempting to splice that in ruined NPC spawn behaviour.
I messed up with the ammo planning after the 2nd stage, and only realized it at the last stage. That made the last parts less action packed than the previous areas.
If someone finds another way to dupe eggs, it would save a ton of time, especially the last stage.

Thanks

  • feos for his lua script and finding the cause of the dupe
  • kylelyk for pointing out an improvement on the first stage, even though I failed to splice it in
  • solarplex for the temp encodes of the WIPs
  • Everyone who saw or posted on the thread

Noxxa: Judging.
Noxxa: Interesting game - a bit slow, but the rocket launcher action and the music keep the run interesting. Good viewer response. Accepting for Moons.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #4726: jlun2's NES Jurassic Park in 23:52.87
Spikestuff
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Sorry it took long, weather screwed my internet. Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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This sounds pretty interesting. Awaiting Spikestuff's temp encode.
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First levels really were awesome, but it gradually was getting more and more boring. Weak Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But does it color a dinosaur?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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CoolKirby wrote:
This sounds pretty interesting. Awaiting Spikestuff's temp encode.
Sounds interesting indeed - the music is awesome, and is this game's most redeeming quality, IMO.
Editor, Experienced player (607)
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kooz wrote:
CoolKirby wrote:
This sounds pretty interesting. Awaiting Spikestuff's temp encode.
Sounds interesting indeed - the music is awesome, and is this game's most redeeming quality, IMO.
Having just watched the encode, I have to agree that it's really good. The graphics are too; this seems like one of those games that almost looks like an SNES game rather than NES.
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Since the music got brought up, I suppose I should should bring up this piece of relevance: Link to video Sound familiar after watching this TAS? My understanding is that these games share the same composer.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Whoa, I can't believe how awesome that C64 soundtrack is! No wonder that the music was also the highlight for me in this TAS!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Ferret Warlord wrote:
My understanding is that these games share the same composer.
Jurassic Park's composer is Jonathan Dunn. It's okay, stealing was common back then. http://www.youtube.com/watch?v=67BY_AgfGpA http://www.youtube.com/watch?v=axb2sHpGwHQ http://www.youtube.com/watch?v=C0C4VzcqDu0 http://www.youtube.com/watch?v=KCjMZMxNr-0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Posts: 1976
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Or, y'know, three quarters of Doom's soundtrack. (I still think it's a bit of a stretch to say TMNT "stole" from the Beattles)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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This TAS gets a big yes from me. This is one of my favorite NES era games.
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total yes, loved the rabbit killing dinosaurs, also has that ocean music that you could swear that this was an snes or genesis game on the nes great work
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2878] NES Jurassic Park by jlun2 in 23:52.87