Post subject: New GLideN64 plugin
Emulator Coder, Player (68)
Joined: 10/4/2005
Posts: 197
gonetz (the person who made the original Glide64 plugins) is working on a more modern plugin which he plans on being the most advanced plugin available. Right now he has an Indiegogo campaign to collect fund which will allow him to do rapid development on the plugin and hopefully have it released for January 2015. The campaign can be found here. You can also take a look at his blog for details on N64 video emulation. I am trying to get in touch with the developer in hopes of integrating this plugin with Bizhawk as soon as it is released. The samples he provides look fantastic, so I'd really like to see this plugin used in the TAS community. Unfortunately from what I can tell he doesn't want to release the plugin or the source code until he is comfortable with it's development, and without the money to work on it it seems like that might not be for a long time. If you can I urge you to donate before the campaign ends on September 5th.
Post subject: Re: New GLideN64 plugin
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
micro500 wrote:
gonetz (the person who made the original Glide64 plugins) is working on a more modern plugin which he plans on being the most advanced plugin available. Right now he has an Indiegogo campaign to collect fund which will allow him to do rapid development on the plugin and hopefully have it released for January 2015. The campaign can be found here. You can also take a look at his blog for details on N64 video emulation. I am trying to get in touch with the developer in hopes of integrating this plugin with Bizhawk as soon as it is released. The samples he provides look fantastic, so I'd really like to see this plugin used in the TAS community. Unfortunately from what I can tell he doesn't want to release the plugin or the source code until he is comfortable with it's development, and without the money to work on it it seems like that might not be for a long time. If you can I urge you to donate before the campaign ends on September 5th.
Thanks for the information, micro500. I really hope he reaches his goal. I have already donated and even if people only donate a couple dollars it will really help. Hopefully this helps developers get more interest and knowledge of N64 emulation!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
The developer uploaded a new video: "Super Mario 64. Per-pixel lighting VS Per-vertex one" Link to video The left is per-vertex lighting, the right is per-pixel lighting which is more accurate and I assume GLideN64 will support. The difference is subtle but I can see the largest difference in the shadows and textures of Bowser's nails and Bowser's shell (especially the white edge). EDIT: GOOOAL!!! https://www.indiegogo.com/projects/gliden64-graphics-plugin
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Editor, Experienced player (853)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Looks like he finally reached his goal! Can't wait to see the progress on this project, now.
Joined: 12/6/2008
Posts: 1193
Wooot! I hope this becomes great and we can finally have a plugin that works for most games.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It got funded! Woo! I wonder if this will fix Conker's Bad Fur Day text intro (the Uses XYZ) messages.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 10/14/2013
Posts: 335
Location: Australia
Several betas have been made available to the people who helped fund it. First monthly beta update. New years beta update. March 2015 update. Each of those pages should list features, screenshots and all of the such so you can track the plugin's progress. Funds have run out so they're accepting late backers in hopes of finishing the plugin. If not, even in it's current state it looks like it might be able to outdo the current host of N64 plugins. I'm excited.
I'm not as active as I once was, but I can be reached here if I should be needed.
Joined: 10/14/2013
Posts: 335
Location: Australia
Another update is here! Looks like it's two weeks until it's released!
I'm not as active as I once was, but I can be reached here if I should be needed.
Joined: 10/14/2013
Posts: 335
Location: Australia
Public release has officially occurred and is available for download. There are a few issues I can see so far but most seem to be centered around Mupen and the way it renders VIs. In most cases it works fine though and these problems aren't apparent in Project 64 or Mupenplus (so Bizhawk too, if it happens). Not only that, there may be future public releases too from what I can tell. This is all good news.
I'm not as active as I once was, but I can be reached here if I should be needed.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6343
Location: The land down under.
Not bad, not bad at all. Goes straight to Magical Tetris Challenge (GlideN, Normal) Oh well, all the other plugins fail this too. Edit: Oh wait, Switching it to N64 3point fixes this. HECK YEA!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11275
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/14/2013
Posts: 335
Location: Australia
I knew it was only a matter of time before I saw you here feos! :D Crashes on what emulator, and what are your system specs?
I'm not as active as I once was, but I can be reached here if I should be needed.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11275
Location: RU
Mupen64, XP, OpenGL 2.1. I suspect the latter, since the log gives some shader errors. http://pastebin.com/ywBzqDzQ
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
feos wrote:
Mupen64, XP, OpenGL 2.1. I suspect the latter, since the log gives some shader errors. http://pastebin.com/ywBzqDzQ
From the blog post announcing the public release:
gonetz wrote:
The plugin has high system requirements. Good graphics card with at least OpenGL 3.3 support and 500 mbytes of VRAM is must.
http://gliden64.blogspot.com/2015/05/public-release-1.html?showComment=1430501984030#c6990029942897199087
Skilled player (1707)
Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Time to sum up the results. This project started as my little private hobby, but thanks to very successful crowd-funding campaign on Indiegogo we pushed it on very high new level. It is stable, compatible, fairly fast graphics plugin with unique features which you cannot find in any other N64 graphics plugin with hardware rendering. It supports all popular N64 emulators for Windows and it works well on Linux. All campaign goals successfully achieved. Moreover, the project got features, which initially considered as “may be somewhere in a far future”. Low Level Emulation and Widescreen support are among them.
This makes me wonder exactly how much of the console N64 emulators actually emulate and how much of it relies solely on a variety of lifesupport plugins scattered throughout the web. :|
Joined: 12/6/2008
Posts: 1193
So from what I can see gonetz doesn't want to use per game hacks, which is certainly nobel, but also means that there are multiple pages upon pages of bugs. I kinda doubt that this will ever be in complete working condition.
Joined: 10/14/2013
Posts: 335
Location: Australia
The good news is that the bug page is still being actively responded to and at the very least, the source has been released. Generally if a bug is present in GLideN64 and not in Glide64 he's fixing it up (or trying to), and since release the improvements are beyond what I expected. But you're right. There are still a lot and I doubt it'll be a replacement plugin for all the current ones, but it's still a viable alternative in most cases (and a lot of the major bugs are present in other plugins too from what I can tell, but that's just at a glance). You never know - this might open some sort of gateway to more accurate N64 emulation (hopefully in our lifetimes).
I'm not as active as I once was, but I can be reached here if I should be needed.
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
thecoreyburton wrote:
You never know - this might open some sort of gateway to more accurate N64 emulation (hopefully in our lifetimes).
Glide is almost entirely HLE, so I don't think so. But I am following www.cen64.com very eagerly.