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Huh. Curious how its Nintendo consoles getting emulated (and preserved) while other consoles and their content get ignored and forgotten. lol I'm kinda conflicted; while this means piracy, it also means its easier for future generations to play it.
ALAKTORN
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jlun2 wrote:
Huh. Curious how its Nintendo consoles getting emulated (and preserved) while other consoles and their content get ignored and forgotten. lol
Yeah, what’s up with that?
Spikestuff
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rpcs3 and Xenia (PS3 & Xbox360) rpcs3 is running a couple of games now. The Guided Fate Paradox is probably running the best at the moment. and for Xenia, well Xenia exists and runs a handful of games... that's good right?
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Pokota
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ALAKTORN wrote:
jlun2 wrote:
Huh. Curious how its Nintendo consoles getting emulated (and preserved) while other consoles and their content get ignored and forgotten. lol
Yeah, what’s up with that?
Not sure about nowadays, but with the Wii and earlier it was because Nintendo wasn't using TEH CUTTIGN EGDE TECHNOGLOGY that was purported to be found in Sony and Microsoft products.
Adventures in Lua When did I get a vest?
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Pokota wrote:
Not sure about nowadays, but with the Wii and earlier it was because Nintendo wasn't using TEH CUTTIGN EGDE TECHNOGLOGY that was purported to be found in Sony and Microsoft products.
Pretty much this and the platform popularity. There are, of course, exceptions: for instance, Gamecube emulation was the first to arrive at an acceptable state, despite the platform being less popular and more powerful than its contemporary, PS2.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Warepire
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moozooh wrote:
Pokota wrote:
Not sure about nowadays, but with the Wii and earlier it was because Nintendo wasn't using TEH CUTTIGN EGDE TECHNOGLOGY that was purported to be found in Sony and Microsoft products.
Pretty much this and the platform popularity. There are, of course, exceptions: for instance, Gamecube emulation was the first to arrive at an acceptable state, despite the platform being less popular and more powerful than its contemporary, PS2.
Isn't this more due to the lower popularity for the Sony consoles in the emulator development circles?
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Warepire wrote:
Isn't this more due to the lower popularity for the Sony consoles in the emulator development circles?
This sounds more like the effect rather than the cause to me. Surely the popularity doesn't just occur spontaneously? For instance, PS1 definitely didn't see a lack of people trying; there were at least four stable emulators that I could recount off the top of my head by 2010 or so, and one of them, bleem!, I first saw mentioned in Russian PC magazines before I even had any means of internet access (1999 or so?). In comparison, Sega Saturn was the red-headed stepchild of that generation when it came to emulation (and development), because of its horrible architectural decisions resulting in previously unseen complexity. To this date there is only one Saturn emulator I would consider good. PSP is another Sony platform that has enjoyed some popularity among emulator developers, and they have made better progress (imo) on that front compared to PS2 which is actually similar to it in terms of overall performance.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Warepire
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moozooh wrote:
Warepire wrote:
Isn't this more due to the lower popularity for the Sony consoles in the emulator development circles?
This sounds more like the effect rather than the cause to me. Surely the popularity doesn't just occur spontaneously? For instance, PS1 definitely didn't see a lack of people trying; there were at least four stable emulators that I could recount off the top of my head by 2010 or so, and one of them, bleem!, I first saw mentioned in Russian PC magazines before I even had any means of internet access (1999 or so?). In comparison, Sega Saturn was the red-headed stepchild of that generation when it came to emulation (and development), because of its horrible architectural decisions resulting in previously unseen complexity. To this date there is only one Saturn emulator I would consider good. PSP is another Sony platform that has enjoyed some popularity among emulator developers, and they have made better progress (imo) on that front compared to PS2 which is actually similar to it in terms of overall performance.
To me, what hurt PSX emulation was that it started to be developed using the same ideas as N64, plugins. Now, plugins work fine, if you get it right in time, which never seem to happen with these things, and then people get upset over their favorite plugin not working. So the plugin API was too limited to work correctly, and then the "correct" people doesn't start looking into doing everything right, resulting in hack solutions. PCSX2 is still full of CRC hacks for games, there's a really big amount there, and they try to focus on accuracy. I think we would still be stuck with the accuracy of ePSXe and the likes if it wasn't for Xebra and MESS, also pSX might have had a hand in it. PSP had the advantage that people started to drop the plugin design again after what Dolphin achieved after dropping it. In the above, when I mean "correct" people, I mean those that try their hardest to actually mimic the hardware. Anyhow, this is derailing enough, maybe a new thread is appropriate if the discussion shall continue.