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Flintstones (J) in 18:22

Game objectives

  • Emulator used: Gens Re-Recording v11a
  • Takes damage to save time
  • Uses secret bonus

Comments

I've found that higher difficulty setting does not provide any entertainment benefits, it only prolongs boss battles. And also that JPN version faster than USA.

Mukki: Judging...
Mukki: The idea that prolonged boss battles alone provide a good enough reason to avoid the highest difficulty is absurd. Most, if not all, harder difficulty levels in gaming are so because of either stronger enemies or weaker attacks. It is true that we may allow a run to be played on a lower difficulty level under certain circumstances, but such a circumstance would be where the resulting boss battles are so long as to be severely detrimental to the entertainment value (for examples see here and there ). The effect upon entertainment is the most important point that has been missed here. The first boss, for example, has 25HP in normal mode and 35HP in hard mode and considering that the pterodactyl's fire breath does 5HP damage (as does a fully charged club hit for that matter) this can hardly be said to be a difference worthy of an exception. This game should be run on hard mode and for this reason I am rejecting this submission.
On a side note, this run was made using the Japanese ROM and the author's reason for doing so was rather ambiguous. From what I could gather the argument was that the Japanese ROM contained timing differences that were beneficial to the TASer. I would class this as within the 'gray area' as outlined in the movie rules. In other words, it is not a good reason to switch ROMs, and so the USA version of this game is preferred.

Skilled player (1707)
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You seem to forgot this:
The effect upon entertainment is the most important point that has been missed here. The first boss, for example, has 25HP in normal mode and 35HP in hard mode and considering that the pterodactyl's fire breath does 5HP damage (as does a fully charged club hit for that matter) this can hardly be said to be a difference worthy of an exception. This game should be run on hard mode and for this reason I am rejecting this submission.
In other words even in hard mode it's not prolonged enough to make much of a difference for this case.
Skilled player (1436)
Joined: 11/26/2011
Posts: 655
Location: RU
jlun2 wrote:
You seem to forgot this:
Mukki wrote:
The effect upon entertainment is the most important point that has been missed here. The first boss, for example, has 25HP in normal mode and 35HP in hard mode and considering that the pterodactyl's fire breath does 5HP damage (as does a fully charged club hit for that matter) this can hardly be said to be a difference worthy of an exception. This game should be run on hard mode and for this reason I am rejecting this submission.
In other words even in hard mode it's not prolonged enough to make much of a difference for this case.
1)Actually there is a small mistake even in this short sentence: In reality first boss in hard mode have 40 HP (not 35)! Why someone should believe in such sloppy-made judgement decision? 2)Some other bosses HP increased more significantly than first. 3)Not at all boss-battles there is opportunity to use uber-mega-powerful pterodactyls with 5 HP damage.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
XYZ
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Joined: 12/9/2006
Posts: 165
Location: 2bastuz
Archanfel, I think hard mode is more interesting even with not so long boss battles) Welcome to topic