Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The graphics looks great, but the animation (controls) aren't anything like the NES SMB.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Oh, I didn't know where the fireball key was.
put yourself in my rocketpack if that poochie is one outrageous dude
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
very nice leveleditor, but i'm not sure how do you remove clouds from a "dungeon" theme level. cool game, looking forward to AI improvement and extra features in it, loving ALOT game modes. edit - i noticed every level are like that, my map -> http://s16.yousendit.com/d.aspx?id=0URV0OW2EAL8E07URUWSIISTER
Joined: 4/25/2004
Posts: 498
I've noticed a fairly large flaw with the maps: when you change the solidity settings in the level editor, it affects ALL the maps in the game. The solidity data should be saved in the map files themselves instead, so that other maps won't be affected... Other than that, though, this is a great release. The huge amount of new features really breathes some new life into this game. :) EDIT: Some maps I made. :)
Joined: 8/12/2005
Posts: 9
ventuz wrote:
very nice leveleditor, but i'm not sure how do you remove clouds from a "dungeon" theme level. cool game, looking forward to AI improvement and extra features in it, loving ALOT game modes. edit - i noticed every level are like that, my map -> http://s16.yousendit.com/d.aspx?id=0URV0OW2EAL8E07URUWSIISTER
I didn't get to your yousendit address in time and it expired. Would you mind posting a link at smw.72dpiarmy.com to the maps?