Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Weird ... when I playback the movie it says Super Game Boy in the movie info screen, and then it still plays back in black-and-white. I'll try fiddling around with a hex editor tomorrow. If it fails, I might have to cancel this project since Game Boy mode isn't accepted.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
VBM.html wrote:
020 4-byte little-endian unsigned int: gbEmulatorType (value of that emulator option)
I missed this. Apparently the VBM keeps track of it twice for redundancy. Who writes these emulator formats, Warp? Anyway I changed that and found the ROM and got it to sync when a 28 frame delay was added to the beginning. Microstorage stores micros! Though after seeing it, I can see why you didn't want to use SGB's colors. Bleck.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Yes, it plays in color now and syncs up. Thanks a lot!
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 12/12/2006
Posts: 4
The Japanese version (Donkey Kong GB - Dinky Kong & Dixie Kong (J) [C][!]) might have better colours as it was reprogrammed for GBC, according to Wikipedia.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
It's all right ... my eyes have adapted to the unusual colors.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
There is a Japanese version that is for the Game Boy Color.
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
I've decided to do a TAS of this game! I've always loved old Rareware and I love the DKC series. I'm going to do an any% run of this game because I think a 103% would be too boring. The game isn't as interesting as DKC3 and the 103% WR is an hour and thirty-seven minutes long! So I think it'll be more entertaining for everyone if I just beat it as fast as possible. I'll also be using the GBC Japan-only version of the game because it has faster loading times due to the better hardware. It also has a lot less lag in some levels. Here's a comparison between loading times:
Fortranm
He/Him
Editor, Experienced player (879)
Joined: 10/19/2013
Posts: 1122
Finally it's coming. I'm really looking forward to the run.
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Well, I currently have completed Red Wharf aka level 1. I had to deal with some bug with BizHawk's TAStudio where it created tons of lag frames on this level only. The lag frames aren't existent when not using it so....ya. Who knows what's going on there. I worked around it though and I think I completed this level very quickly. Here's the WIP: Link to video User movie #25455902981539230 From what I can tell, it's about 3 seconds faster than the RTA WR so far. I also discovered a method of moving quicker when starting a level. Rather than spinning/rolling once a level has started, holding B+A for one frame will make you jump with a burst of speed as if you had been running. Then you just hold B to keep the speed. Then right before you touch the ground again, jump for only one frame. This is the fastest method of movement I found other than rolling into enemies. But anyways, I can't really think of any improvements but if someone can, then please let me know! :) Otherwise, I'll be moving on to the second level.