Post subject: Pocket Monster I & II (Bootlegs)
Experienced player (690)
Joined: 11/23/2013
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http://bootleggames.wikia.com/wiki/Pocket_Monster_(Mega_Drive/SNES) http://bootleggames.wikia.com/wiki/Pocket_Monster_II Those are Pokémon games on the Genesis. They are not so bad, both games actually work on BizHawk, so a TAS of them would be interesting.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Genesis Pocket Monster II (10 second improvement) (0%) not motivated AT ALL. Solo Forced to do it cuz you want me to. Ignoring that last part because I never forced you to do it. Collab it?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Collab it? With who? Who else would want to work on this game aside from me?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Kurabupengin wrote:
Who else would want to work on this game aside from me?
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
YYAAAAAAAYYYYY!!!!!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Ok Spike, me ready and motivated for doing this new run. So... Any ideas of how we can improve the first stage?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: back from teh dead
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So... ok, now that I have finished CP and Pingu, we can finnally improve this run. What worries me is that when I do the quick falling trick, it stops my position by 1 frame until I go left/right again, so I dunno if this is an optimal way of timing jumps anyway, but who knows.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: oops i forgot srry
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Location: Guatemala
http://tasvideos.org/userfiles/info/22915694111299540 Here's the starting input. One thing I noticed is that with A Button you can control the camera a bit, maybe it can be useful to despawn or spawn enemies or platforms early.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Currently trying to find new routes. Maybe dying in the 4th stage and entering the boss can save time? Also using pokeballs instead of jump-cancelling is faster when stomping on enemies. Unfortunately, when you take a hit, all the pokeballs you collected are gone, so there are few instances where it can be used. Also, zoboner sent me a TAS of the prequel game some time ago, just in case someone is interested (not me, sorry): http://www.mediafire.com/download/sl6a95s72bvl49m/Pocket_Monsters_zoboner.zip The ROM he used wasn't the correct one, so it won't sync on the right dump due to different load times.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
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Location: Guatemala
I discovered a maybe useful strat that could save very few frames. On the edges on solid floors or objects, you can get a very small zip from them. For example, when you're running right, on the frame before falling from a solid platform/solid object, press left, and you'll do a really small pixel boost (maybe 2 or 3). If we want to get that 10 sec improvement Nach wanted, we have to find as many small strats as we can! :) EDIT: I tested, and the new trick saves a single frame on solid ground... but hey, it's something, right?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
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Location: Guatemala
http://tasvideos.org/userfiles/info/24979086995251714 Stuck on that section with the bird. Tried to do the short jump trick here, but looks like it's slowing me down for 20 frames or something.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
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Location: Guatemala
http://tasvideos.org/userfiles/info/25535995475279734 Yay actual progress!!! I improved the 1st stage by 43 frames or something, tnx to that jumping trick Nach told me to use. Stage 2 is next i guess...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
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http://tasvideos.org/userfiles/info/25557721118625770 NO improvents here. No frames lost here either, but Stage 3 has quite a few notable improvements in, so that will come later.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: new wip again
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Stage 3 improved: http://tasvideos.org/userfiles/info/25580795290433187 Encode of progress so far: Link to video oh dear just the last stage and koffing left i hope i dont die
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
RTA WR :P Link to video That new skip in level 4 was pretty interesting, maybe I'll look into it. Also maybe I can manage lag in level 2, but I'm not exactly sure about that just yet.
Here, my YouTube channel: http://www.youtube.com/user/dekutony