Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I'm tasing this game on Bizhawk. If you've never heard of it before, it's an extremely difficult platform game that was well-received upon its release. Time sort of forgot about it. The movement speed is rather slow, so I am trying to make up for that with interesting actions while progressing. Here is a WIP of world 1 so far: Link to video The B orbs are health. I'm collecting lots of health in worlds 1 and 2 so I can use invincibility frames in world 3. If you've never seen world 3, it's a barrage of water hazards, flying fish, etc. Doing it without taking damage or collecting the extra health would probably add several minutes to the total length of the run, so I do plan on deviating from holding right and jumping to get those early on. The flashing "B" you see briefly that comes out of the block is like a star in Mario. It makes you invincible for a very, very brief period of time. It's not needed in 1-1, but in case people were wondering that's what it is. Glitches so far: nothing major. There's a corner clip at the beginning of 1-2 that I don't think was developer intended. Normally you have to ride the toucan down to get that health. This might be usable as a wall jump in stage 4-1 where palm trees (springs) are sometimes needed. Also, backwards jumping.. what NES game doesn't have that, though? If anyone would like to assist (mainly with finding tech or suggesting things as far as route/entertainment) let me know here. In the work in progress I didn't put a lot of effort into the boss fight and was just focusing on completing it as fast as possible. There's obviously room for play during that fight since the cat's speed is fixed. I'll do that before progressing.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
That jumping noise is really irritating. Is that necessary to go faster like in Super Mario World?
Experienced player (509)
Joined: 11/2/2010
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Mitjitsu wrote:
That jumping noise is really irritating. Is that necessary to go faster like in Super Mario World?
From my tests of this game like 2 years ago jumping makes no difference, you move the same speed regardless of if you are jumping or not. On the run, I will say that it is a very boring, run right for justice run and that is why I stopped my attempt after barely doing research. Unless I'm just dumb I can't find where you uploaded an actual WIP file so I can't compare the frames exactly but from the youtube video it appears that you have to stop on the toucan to clear the wall in level 1. If you time the ball throw properly you shouldn't have to halt your momentum. Like I said it is just the youtube video and not the actual file so I can't directly compare if it is slower or just a glitch of the video but something to keep in mind since there will be essentially 0 entertainment value so you will have to make sure it is completely technically sound to get it vaulted.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
goofydylan8 wrote:
Mitjitsu wrote:
That jumping noise is really irritating. Is that necessary to go faster like in Super Mario World?
From my tests of this game like 2 years ago jumping makes no difference, you move the same speed regardless of if you are jumping or not. On the run, I will say that it is a very boring, run right for justice run and that is why I stopped my attempt after barely doing research.
I got it for my third birthday when I was little and it holds a special place in my heart, so that's why I'm doing the run. There is some interesting stuff later on. It's not for everyone and you can always mute the lovely sound effects.
goofydylan8 wrote:
Unless I'm just dumb I can't find where you uploaded an actual WIP file so I can't compare the frames exactly but from the youtube video it appears that you have to stop on the toucan to clear the wall in level 1. If you time the ball throw properly you shouldn't have to halt your momentum. Like I said it is just the youtube video and not the actual file so I can't directly compare if it is slower or just a glitch of the video but something to keep in mind since there will be essentially 0 entertainment value so you will have to make sure it is completely technically sound to get it vaulted.
I'm using bizhawk so I couldn't upload to dehacked.. I can puush the WIP file if you'd like. It's in kind of an interim state right now (level 2 desynched a little bit due to the RNG of the ball enemies.. I think) I looked into the toucan thing. When I had tried that I was pushed back by some sort of invisible wall that only affects you from certain angles (ie, jump one frame later and you get hung on the wall and waste 10 frames doing that). Needless to say, I found a way to make it work with my health route. I beat your run right for justice demo of the toucan thing by 2 frames while still getting the useless perfume bottle, hitting the invincibility block, and ending with 6 instead of 3 health. So thanks for pointing that out! I'll post another WIP along w/ a hosted bk2 file next update with fixed level 2 and a v1 of world 2.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Cronikeys wrote:
I'm using bizhawk so I couldn't upload to dehacked..
It's called microstorage, actually. DeHackEd is a person, like TASeditor :U @OT: Not a big fan of barbies personally, but if this game is as difficult as you make it sound it should be interesting.
Just a Mew! 〜 It/She ΘΔ 〜
Samsara
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Cronikeys wrote:
I'm using bizhawk so I couldn't upload to dehacked.. I can puush the WIP file if you'd like.
Well, there's always userfiles on the site...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
[worked on it more so a lot of the original post was removed] edit: to avoid double posting - I got a lot further: Link to video bk2: http://puu.sh/gh8LP/6b78177c68.bk2 all feedback welcome. I'm anticipating getting 1 health in the next level (3), losing one in the one after (2), and damage boosting in the one after that (1) I should be fine on health for the rest of the game after that
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
World 3 really does look tough! Is it possible to manipulate those stage hazards and enemies to appear at different times so they don't interrupt your movement?
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
CoolKirby wrote:
World 3 really does look tough! Is it possible to manipulate those stage hazards and enemies to appear at different times so they don't interrupt your movement?
I've redone it a few times.. the problem in most cases is that avoiding one causes you to hit another. For example, it's pretty fast to avoid hitting the two fish that pop out at ~2:35, but doing so offsets the rest of the level making it overall slower from what I could tell. Retaining health is obviously needed for the last level in that WIP I'll do some more testing before moving on. It'd probably require some sort of glitch involving the screen's alignment or pressing pause as an event occurs
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Joined: 11/15/2010
Posts: 267
I was recently watching KyhYang (WR holder) do speed runs of this on twitch. I was surprised there wasn't an existing TAS so I decided I should make one. I wanted to go ahead and post this wip which completes the game in just under 12:30 http://tasvideos.org/userfiles/download/25817311481557149 I still need to do some optimizing with damage boost choices and delaying the screen scroll on a few boss fights. I wanted to get something posted in case someone had other ideas or feedback.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
You probably thought of this already, but if jumping and walking are the same speed as goofydylan8 said, perhaps you could test and find a good balance between increasing the number of jumps for entertainment and decreasing the number of jump sound effects that play, as the sound bothers some viewers. It shouldn't matter from a technical standpoint unless they really are different speeds, but I thought I would mention it.
Experienced player (852)
Joined: 11/15/2010
Posts: 267
Yeah, I noticed in the other wip the jump sound effect is super annoying so I'm generally only jumping when there is a reason to. I think that wip also did some swag backwards jumps, but those do slow you down so I only do that if I need to slow down anyway