Super Mario 64 DS is a remake of the original Super Mario 64 on N64. It features 30 new stars, 4 unlockable characters and a complete visual overhaul. This movie is based off the previous movie (ALAKTORN & MKDasher's SM64DS in 8:58.41)

Game objectives

  • Emulator used: DeSmuME v0.9.9
  • Advanced Bus-Level Timing OFF and Dynamic Recompiler OFF
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time

Comments

This is an improvement of 5.77 seconds (345 frames) over the previous published run. Most of the time saved comes from the new soft reset done at the beginning of the TAS, skipping the star touching animation, but also due to more optimization on most of the stars.

Stage by stage improvements

Basement| We've improved this part of 8 frames by doing earlier longjumps and optimizing the running state.
Lethal Lava Land| The star 8-Coin Puzzle was redone entirely. 6 frames were improved by getting a more optimal angle for the first longjumps to make the direction reset glitch happenning.
Shifting Sand Land| The star In the Talons of the Big Bird was redone entirely, we've saved 4 frames by doing the pillar upwarp glitch that allows you to get pushed upwards on the pillar. However, this saves only 4 frames because we had to do the glitch with a direction which is not where we wanted to do to climb the pillar.
Character's Room| Here is an improvement of 4 frames by doing the jump kick trick that allows you to keep Mario's previous speed.

Entertainement

To make this TAS more entertaining, we picked the best moments to showcase new camera angles (where we can't lose any frames) :
  • Warp to the endless stairs: We gave you the best view of the castle second floor.
  • Bowser in the Sky: At the end, when we killed Bowser, we played around with the X (zoom) button.

Glitches and Tricks

  • Moat skip: When using a slidekick, if you do it correctly with a certain angle (glitching inside the castle’s wall as you are entering the water), Yoshi is pushed down to the water floor, bypassing the water-entry check into swim animation. However, getting too close to the water’s surface will trigger the swimming animation, making running to the moat door our only option. Also, if you press A or B 4 frames before glitching, Yoshi will always go to the water floor no matter your position. This is slower than the normal method but due to disregarding position it can become faster situationally.
  • No-input trick: This trick consists of not pressing any direction. It's useful while the character's speed is above normal top speed, since speed goes down slower than pressing any direction.
  • Dialogue glitch: It works by talking to a bunny that is close to a wall between it and the wall. Then the game pushes you out of its sprite, making you go through boundaries with the right position. The glitch is also possible with other characters (like Toad), but the bunny is the only one useful for this run.
  • Wall corner glitch: By getting an optimal angle, you can slidekick or longjump in a wall corner in order to get pushed up and fall (Heaven's portal), pushed up and stuck forever until you press A or B to die (Hell's portal), pushed down out of bounds to die instantly, or just get through the wall.
  • Jump Kick speed glitch : When you do a jump kick, if the momentum is exactly the same as the facing way, you will start running fast when you land. However, if your momentum is not the same as the facing way when you land, then your speed will reset to 0.
  • Direction reset: When pressing the opposite direction that the character is facing when you are not on the ground, the speed starts decreasing until it becomes negative (which means the character is actually moving in the opposite direction that he's facing). However, if the speed is 0 for a frame while decreasing the speed, the speed will increase (positive numbers) even if you're moving in the opposite direction so that you can start running fast or getting a high speed after landing from the jump instead of slowing down.
  • Glitchy longjumps: Usually, when you do a longjump, it is necessary that the character (Yoshi or Mario) is facing the same direction he is moving in order to get a longjump with high speed. However, by using a direction with the touchscreen you can do longjumps with top speed where facing angle and motion angle are completely different.
  • Jump Kick Trick: By pressing and holding B when you do a fast movement (like a longjump), if you press A immediately when you land, you will do a jump kick that keeps your previous speed. However, when you have a large space, it's better to do consecutives longjumps since the speed will go above the top speed.
  • Pillar upwarp glitch: If you come onto a pillar with a high speed, you can press a direction with the touchscreen that allows you to get a mini-teleportation to climb the pillar faster. The reason of this upwarp is because the game doesn't calculate well the wall of the pillar.

TASing out of bounds

There are a few parts in the run where we had to TAS out of bounds, where there are no textures. Technically we do not need them, as we have a RAM Watch but it still helps to see what we are doing, so we cheat the textures in by freezing values thanks to the RAM Search so we can TAS those sections easily.

Special thanks

  • xy2_; He got Sharkey91 motivated to improve others parts of the TAS

Suggested screenshots

Frames 10875, 12706, 14659, 17223, 20480, 25234, 25845, 27485, 28446, 29273 and 27575 respectively. - xy2_

GoddessMaria: Yahoo! *clears throat* ...ahem! Judging!
Noxxa: Replaced file with a two-frame improvement.
GoddessMaria: Excellent work everyone! Very solid improvements and of course, the positive reception to go with it!
Accepting as an improvement to the currently published movie.
feos: Pub.

Samsara: Submission delayed at the author's request. Sorry, GoddessMaria and feos.
Noxxa: Replacing submission file with a two-frame improvement and resetting to new. The new submission file needs to be rejudged/reverified.
GoddessMaria: Re-judging!
GoddessMaria: That looks much better with the execution! Once again, very nice work to the authors on this movie!
Accepting as an improvement to the previous movie.

feos: I know Guga showed interest in publishing this, but I don't know when he appears, so I'll start encoding.
Guga, if you see this, feel free to encode it and grab the submission from me. Unless there's a chance that you can delay it for half a year :)


Experienced player (984)
Joined: 8/30/2012
Posts: 373
Great improvement and highly entertaining!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
The definitive encode on my YouTube channel will be coming soon, don't worry :)
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Joined: 5/8/2010
Posts: 177
Location: Entropy
I've loved the N64 original, and the DS remake is the same. I've noticed some major improvements from the last TAS, this makes it an easy yes vote for me also. On the note of the 150 starts run, I can't wait to see it. I haven't finished this game on a DS yet, I'm tempted to pick it up on my 3DS just because I want to finish it!
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
Definitive encode posted ! Link to video
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Sharkey91 wrote:
Yes, ais523 I forgot that
Actually I think it's a hardlock not a softlock, I just assumed softlock because it usually is. (Now I almost want to test it, but I don't have my SM64DS cart handy and don't know how to glitch into the Bowser levels as Yoshi without TAS tools.)
Joined: 12/19/2010
Posts: 126
nice run guys, YES vote from me
live life
Editor, Experienced player (848)
Joined: 5/2/2015
Posts: 696
Location: France
ALAKTORN wrote:
[16:49:47] ALAKTORN: I can see some of my input is still in the run [16:50:27] ALAKTORN: can you post about it? [..] [21:41:55] ALAKTORN: just make a post saying my input was used and see what they reply
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
ALAKTORN wrote:
[16:49:47] ALAKTORN: I can see some of my input is still in the run [16:50:27] ALAKTORN: can you post about it? [..] [21:41:55] ALAKTORN: just make a post saying my input was used and see what they reply
Uh no, he had no involvement in this improvement so why should he get credit?
effort on the first draft means less effort on any draft thereafter - some loser
Spikestuff
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Joined: 10/12/2011
Posts: 6437
Location: The land down under.
-nope-
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
MKDasher and me confirmed that there is some inputs copied from ALAKTORN in this run
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Samsara
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Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
I see no reason to give credit to someone who would have been a detriment to the project if he had been involved.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
STL
Joined: 12/5/2010
Posts: 5
ALAKTORN improved 2 frames on LLL collecting the last 3 coins: http://www.mediafire.com/download/edhn4a09i09bdjc/sharkey91%2Calaktorn%2Cmkdasherv5-sm64ds.dsm Can a mod replace the submission’s file?
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
STL wrote:
ALAKTORN improved 2 frames on LLL collecting the last 3 coins: http://www.mediafire.com/download/edhn4a09i09bdjc/sharkey91%2Calaktorn%2Cmkdasherv5-sm64ds.dsm Can a mod replace the submission’s file?
Good :) The movie should not be called "v5" . It has to be called v4
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
ALAKTORN improved 2 frames and it's sync. Can someone replace the submission file with the link just above please ? The movie should be called v4 since it's still the 4th submission
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I vote yes on this. Nice improvements from you two.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Gay
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Joined: 6/21/2015
Posts: 58
He dislikes ALAKTORN, you see.
Gay Dominguez Jr.
Sharkey91
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Player (51)
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Posts: 94
Location: France
Kurabupengin wrote:
I vote yes on this. Nice improvements from you two.
I hope you mean ALAKTORN is the 2nd because he did an improvement too
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
I made a 2 frames improvement and still think i can improve some more
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
Please can a mod delay the submission ? Because we are working on an another possible improvement
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Samsara
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Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Sharkey91 wrote:
Please can a mod delay the submission ? Because we are working on an another possible improvement
Done. Apologies to everyone for the confusion.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Player (24)
Joined: 9/17/2014
Posts: 368
Location: France
best tas of the year why to speak toad ?
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
gamerretro2 wrote:
best tas of the year why to speak toad ?
If you talk to Toad he enables bunnies which are useful to do major skips by glitching with them.
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
The TAS is going to be improved. I've already imrpoved 2 frames on the SSL In the Talons of the big Bird star, and for now we're fine until the part "talk to Toad". I'm gonna see if some parts can be improved after
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Sharkey91
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Player (51)
Joined: 8/9/2015
Posts: 94
Location: France
Finally done ! We got the movie to sync and imrpoved 2 frames on the SSL Bird star but sadly no other improvements possibles :/ Please someone can resume the submission and replace the file ? http://tasvideos.org/userfiles/info/26262281448195264
I'm the main TASer of the SM64DS 150 stars TAS and YIDS any% TAS. I'm French. Sorry if I make grammar mistakes. My YouTube channel where I post about TASes : https://www.youtube.com/channel/UC9ij2bLJfWYkYOWTMF6sKVQ
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2997] DS Super Mario 64 DS by Sharkey91, ALAKTORN & mkdasher in 08:52.64