Post subject: [Apple II] Apple Cider Spider
LSK
Joined: 4/17/2006
Posts: 159
Link to video I'm not patient enough to do a proper TAS but here's a game that's guaranteed to go direct-to-Vault. It's a tame Donkey Kong-style game with essentially no opportunity to save time outside of optimizing movement. Here's some notes (also in the Youtube video description): - This game has TONS of frame rules. It seems very hard to do significantly better than this run even if you optimize inputs, because of all the slow-moving objects that need to be dodged. There are a few cases where I barely miss the chance to pass an object that could probably be improved on in a real TAS. - I tried everything that looked like it could remotely be a shortcut. You just die. Seriously - the programmers _deliberately_ programmed in a death if you try to take any different route from the one depicted. Want to jump from one platform to another? You die. There's no clear indication in the game as to the intended route, so it's very possible for a new player to attempt a jump and die without any real clues as to why. - Jumping is obviously significantly faster than walking. So I jump as often as possible. You need to already be walking in a direction or else you'll just jump vertically. - When you leave a rope, the location where you end up depends on if you were on the left or right side of the rope. But it takes a few frames to switch the side of the rope you're on. It's probably not worth it unless you're waiting on a frame rule.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Yes Vote. It's awesome.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 1/13/2007
Posts: 335
the longest possible route with no backtracking is the route. i was able to spot the right path at a glance. Might be more entertaining at the hardest difficulty level. i believe the action is faster at higher difficulty levels. https://www.youtube.com/watch?v=GvK0G-oVtkc c64 version. even played at wrong video standard, its' still pretty fast (it's an NTSC game) and it's less optimized.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
dont we have c64 emualtor?cuz it does look better on it.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
Made a optimized version: User movie #24354405530773091 Link to video
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 12/10/2006
Posts: 118
That's noticeably better. Well done.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Good work. You should submit it since it's finished and optimized.
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
I'll make a version of level 6 and submit it then.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 1/13/2007
Posts: 335
i'm not sure how the apple version works, and if it plays faster at level 6. i know for a fact the c64 version does play faster, so playing level 6 follows guideline for play at hardest level.
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
That's true for this version as well. The game has a published level 6 run.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch