Mickey Mousecapade is a NES platforming game where you control Mickey and are assisted by Minnie in your quest to rescue Alice. The current run improves the existing run using a long known trick to warp past several rooms in level 1. Through an amazing stroke of luck, a fairy I can use to kill the last boss also spawns in a convenient place, so this time as well.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible

Comments

Getting Minnie captured in level 1 and then using the Rescue Minnie mini game to warp to the bottom right corner of the current room was a trick first suggested by Tangent a few years ago. Only recently though did I manage to get enough working knowledge of the game to get a proper TAS done using it. The trick itself saves 5 seconds, but I lose about 50 frames to RNG and lag after that. Amazingly, a fairy to kill the last boss spawns in a perfect location in the pirate room. With this I finally am able to accomplish this long expected time saver.

Stage by stage comments

Level 1

Randil had originally used a restart sequence to get a better enemy spawn in level 1. However, this abused the fact that FCEU 0.98.15 loads its quicksave before the reset. This game does not clear RAM on reset, so really what is happening here is that Randil's run starts from 4 frames after power on. Factoring this in, it is not faster to reset.
Anyway, technicalities aside, Tangent's trick works exactly as predicted. Minnie is captured and after saving her in the mini game, you get warped into the lower part of the room and save several seconds. I believe minnie is captured in the optimal way. The capture enemy flies up and to the left, and it takes 8 shots to reveal him (after manipulating him to show up.) So I move in the correct direction to shoot and also lose minnie close to the edge of the screen. You can't do the trick of leaving a room early with Minnie afer this point, but I haven't gotten a better solution. For anyone interested, a capture enemy is in the room when ID 42 is in 073X.

Level 2-5

Nothing new, I try my best to get good RNG and lag reduction, this game is full of it. I lose time early on, but make up most of it with closer snake spawn and a quicker and less laggy pirate fight. A fairy spawns in the pirates room before the last boss. I don't know precisely how, but this stroke of luck allows the last boss to be killed with the fairy and save another second or so.

Other comments

I'm surprised how much I learned in the process of making this run. Despite being a fairly simple game, there a lot to consider. I'm sure someone with a better eye for optimization can save some more frames, my guess is maybe a second more can be saved. I originally missed the fairy in the pirates room and didn't think I could get one to spawn. I don't know how I missed it, but better to be lucky then good as the saying goes.
I hope you enjoy this long overdue update.

Samsara: Claiming this now while I wait for a potentially updated file.
Samsara: Updated submission file.
Previous Time: 07:18.68 (26364 frames)
Also added temp encode.
Samsara: I was a bit interested in taking on this run in the future, though I've lost a lot of TASing time recently so it's good to see the improvement still making its way to the workbench. Everything looks fairly solid and the new strats look well-researched. Audience feedback is also pretty good this time around, so I'm accepting this run as an improvement to the published run with an upgrade to Moons.
Spikestuff: Should I sacrifice an encode right now or not... hm...


Joined: 3/8/2012
Posts: 15
Happy 3000th published movie! Great run. That Minnie time saver was killer.
Spikestuff
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remeranAuthor wrote:
Happy 3000th published movie!
2978th published movie.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff wrote:
remeranAuthor wrote:
Happy 3000th published movie!
2978th published movie.
Now I wanna know, why were some numbers skipped?
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BrunoVisnadi wrote:
Spikestuff wrote:
remeranAuthor wrote:
Happy 3000th published movie!
2978th published movie.
Now I wanna know, why were some numbers skipped?
At least one was due to a "publication bug" and another due to the number being 666 (or a very coincidental error). I'm sure there's a story behind each of the 20 other skipped publications, but I don't know how interesting they would be.
Post subject: shoutouts to silly SQL queries
Noxxa
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http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Huh. Okay, that is pretty interesting. All of the 600s and 1400s seem to have occurred around "historic revivals" - where old movies were (re-?)published as new movies but retaining their original publication date. It seems natural that publication problems would occur during such a project. 810M appears to be another publication bug, though I don't know the context. 1916M is a known publication bug. Finally, the latest three (1987-89) seem to be problems in publishing the very first movie made in BizHawk (which was published as 1990M). The TAS/BKM format supports multiple platforms, so I would guess that the site didn't handle finding the platform flag very well. Well, thanks Mothrayas. Mystery solved.
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Well, my face is red. I'll be sure to congratulate the 3000th publication once 3022M rolls along.
Patashu
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Anyone else notice 666 got skipped? I'm spooked. What kind of movie was going to be in that number?!?
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Patashu wrote:
Anyone else notice 666 got skipped? I'm spooked. What kind of movie was going to be in that number?!?
The one that ended up at 667.