Kiske, just for your information, if you avoid avoiding rings in WFZ, you can do it about 20 frames faster. I’ve tried it, but failed because of a worse Y subpixel position. I may try doing it again next few days, but, as usually, I cannot promise, sorry.
This is a very very dirty attempt, which is still faster than what you did. Let me explain the idea how to make it even better:
1. After the first jump, you should be moving right, not left. Moving left was only required to avoid the rings.
2. After glide-landing back onto the terrain, you should touch the proper point, allowing you to boost to over 6000 sp/f
3. With (1) and (2) done successfully, you should be able to perform the big jump by pressing the jump button for only 1 frame. The biggest problem will be how you land — depending on your vertical alignment, you’ll be able to perform proper glide-landing, or not. This may require very tricky Y subpixel management, but I beleive it’s possible. Even if it’s not, taking 2 or 3 frame jump will still be a lot faster than what you did.
The rest of the stage is fine.
I think this can be done by someone who is very good at positioning, you can ask Tee-N-Tee or Aglar.