Unfortunately if you cut sharply enough to get to the land (which may actually be possible) you will also reverse past the finish line (which extends into the water) and decrement your lap. What I hope to be able to do (and have gotten quite close on) is to jump all the way to the land along the normal SC path. I've been within half a kart-length of making it and I think a Xenos slide may help.
By the way, jumping at the top of the ramp (counter-intuitively) decreases the distance you jump.
Perception is the greatest deception.
nitrogenesis: 04:43:04: but TAS is life
nitrogenesis: 04:43:23: TAS everyday
MKWii TAS Discord: https://discord.gg/z5bu44H
MKWii TAS Records: https://goo.gl/ZrGKgt
Currently Trying to TAS:
On Hold:
The Incredibles (GC)
The Incredibles: Rise Of The Underminer (GC)
Future:
(GC) Egg Mania: Eggstreme Madness
(Wii) The Adventures of Tintin: The Secret of The Unicorn
Mario Kart Wii 32 Track GP
Difference being the ending roll into the finish? Im not very good with 'spot the difference'. In weatherton, you hear "ahhhh" when he does his roll into the finish while with DwainiumB's you hear "ahh,ahhhh"
Nice little optimization (thumbsUP)
I'm an idiot and I need to read more gooder.
Thanks Samsara. Didn't realize it was actually Weatherton's updated video.
Joined: 11/13/2006
Posts: 2821
Location: Northern California
From the video description:
Weatherton wrote:
I added a play-around section when I had to wait for Bowser on lap 2 and managed a slightly earlier jump off of DK (which necessitated a higher tumble at the finishline). Next up is Royal Raceway.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on BlueskywarmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Perception is the greatest deception.
nitrogenesis: 04:43:04: but TAS is life
nitrogenesis: 04:43:23: TAS everyday
MKWii TAS Discord: https://discord.gg/z5bu44H
MKWii TAS Records: https://goo.gl/ZrGKgt
Currently Trying to TAS:
On Hold:
The Incredibles (GC)
The Incredibles: Rise Of The Underminer (GC)
Future:
(GC) Egg Mania: Eggstreme Madness
(Wii) The Adventures of Tintin: The Secret of The Unicorn
Mario Kart Wii 32 Track GP
Glad everyone is enjoying these. Bowser's Castle is next, the only course that has no full test run completed. I'm experimenting with various CPU jumps to see what's possible.
Can you do a Starting Lap burst into a npc in front of you and fling yourself off the side behind the line( on or off the track?)
Very quick find so far!
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
That was the most impressive TAS I've ever seen so far of this game, omg. Just the way that each lap is completed differently from the others is already something amazing, but the actual methods are insane!
I'm with andypanther this is TAS of the year stuff! The set up in that video is really smooth too, the cpu's are right there when you need them, great work!
This is so great! Most people only do time trial TAS but I find actual race TASes way more impressive. Like seriously, some of these strats are insane! I'm with the others on this, this could definitely be TAS of the year.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Weatherton wrote:
4. This TAS will be completed this year.
I actually remembered this quote from you :) Just pasting it here not to rub it in your face but to motivate you even more!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
AngerFist. I have not forgotten either, but I guess for now I'm going to consider it one year since that post 0:)
For now:
Link to video
Having just completed Bowser's Castle in my GP TAS, I decided to try it in Time Trials. I mentioned this to Beck Abney and within two hours he had set a new best first lap and sent me the ghost. So the ghost I'm racing here is Beck's ghost, the best ever realtime 1-shroomer first lap done in 44"10 PAL (36.68 NTSC) by Beck Abney.
A couple notes. First, I had some trouble with the thwomps that track you in the second room. Because I was ahead of Beck's ghost, they chased after me (he did his run with a dummy ghost to divert them). I lost a small amount of time taking a slightly sub-optimal line to avoid being hit (note: I wouldn't use a dummy ghost in a real TAS, so this is a better representation of what would happen in a Time Trials all courses TAS). Also worth noting is that although I started one SSMT at the end of lap 1, I did this only to match the typical strategies. It's actually faster overall to do an MT around the last corner plus an additional SSMT right after starting lap 2. This results in a 0"04 slower first lap, but a 0"03 faster 3-lap. I'm not planning to finish the 3-lap anytime soon (and I expect I'll have some major challenges with the thwomps on lap 2 due to my fast pace) so I'm uploading this for now.
Relevant discussion link: http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1408449475/175#175
I know that Time Trial can have sub-optimal times on some courses compared to Grand Prix.
I know using certain shortcuts on some courses display the message "Race data cannot be saved for ghost" which means you can't view replay either.
I used GameShark codes to hack the game and probably set up for 2-Player Time Trial, but you can't save ghost and don't start with a triple mushroom. Hacking 3 or 4 player mode for Grand Prix and Time Trial don't display the time. I bet somebody would make a lua script for VS mode, displaying the times for each player. 3- or 4-Player Grand Prix also has glitchy graphics for 5th to 8th place.
Hacking VS mode for 1-player, it's best to select 4-Player Game and use GameShark codes for AI function and 1-Player Game screen setup, the invincibility theme and the final lap jingle overlaps with the background music and it doesn't speed up. Don't do it with Battle mode however as the AI wasn't programmed in that mode.
Sometimes sub-optimal times in some courses are the only to save ghosts.
Shortcuts that don't allow you to save ghosts in the following courses:
- Kalimari Desert
- Toad's Turnpike
- Frappe Snowland
- Royal Raceway
- Yoshi Valley
- Rainbow Road
You know what would be hilarious? If someone does a 2-Player VS TAS on Bowser's Castle? It'll net the fastest time on any mode.
Maybe a 3-Player VS TAS on Royal Raceway.
Hi, sorry for lack of updates / progress. I've been making some behind-the-scenes progress on my lua script and helping out with some hacking / patching of Mario Kart 64. I didn't have much time over the last several months but I hope to get some good progress shortly (ideally with some streaming, if you're interested).