Player (64)
Joined: 10/4/2015
Posts: 102
grassini wrote:
this game has no combo counter,but u clearly didn't do anythin impressive,i believe,i'm not even sure any of the normal attacks were even canceled
You can't cancel moves in SF2. You have to rely on startup frames being less than whatever the hitstun is. That's why, even in Super Turbo, just about the most complex a combo got was chaining lights and jump ins.
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Lars_Hendrick wrote:
grassini wrote:
this game has no combo counter,but u clearly didn't do anythin impressive,i believe,i'm not even sure any of the normal attacks were even canceled
You can't cancel moves in SF2. You have to rely on startup frames being less than whatever the hitstun is. That's why, even in Super Turbo, just about the most complex a combo got was chaining lights and jump ins.
Actually you can cancel special moves from medium attacks and heavy attacks in Champion Edition/Hyper Fighting. It's just done differently then Super Street Fighter II and Beyond. If you input your move during the ending of the impact frames. A special move will be able to come out. I've been able to combo specials from cr. mp and st. mp attacks consistently with Boxer.
Player (64)
Joined: 10/4/2015
Posts: 102
Cooljay wrote:
Actually you can cancel special moves from medium attacks and heavy attacks in Champion Edition/Hyper Fighting. It's just done differently then Super Street Fighter II and Beyond. If you input your move during the ending of the impact frames. A special move will be able to come out. I've been able to combo specials from cr. mp and st. mp attacks consistently with Boxer.
I actually wasn't aware of that specific difference. Most of my SF2 experience is from Super Turbo and Anniversary. I'll keep it in mind for my Dictator run I'm starting.
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Active player (435)
Joined: 2/5/2012
Posts: 1695
Location: Brasil
http://sonichurricane.com/articles/sf2chain.html ,but i don't know about the snes version.u can cancel normally,u shouldn't have any problems to do it with the correct cancelable moves.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Player (64)
Joined: 10/4/2015
Posts: 102
grassini wrote:
http://sonichurricane.com/articles/sf2chain.html ,but i don't know about the snes version.u can cancel normally,u shouldn't have any problems to do it with the correct cancelable moves.
I've been doing testing and talking with some of the guys on SRK. It's RARELY possible in anything above 6 star mode due to how often the game skips vital frames for inputs. The cancelling is actually due to a glitch. During the freeze of the game your able to bypass your normal recovering frames on the moves animation. BUT, due to the massive frame skipping on 10 star, this is next to impossible. That and the SNES version is very technically different than the CPS-1 version of the game in many aspects, including the comboing system. I've managed to get some clean cancels with Dictator on my current TAS but it's very hard to get consistent due to the aforementioned issues.
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Player (64)
Joined: 10/4/2015
Posts: 102
Link to video Here's the completed TAS I was talking about. Shows some other AI exploits and some sound bugs.
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Active player (435)
Joined: 2/5/2012
Posts: 1695
Location: Brasil
oh ok,i remember readin about that on super turbo too,but the frameskip is a lot lesser..still u can frame manipulate for the skips to get a few combos goin sometimes,but i guess nobody can expect a lot of 1 frame links.Another thing to consider is that this speed might be better suited for a pure speedrun of the game than a playaround but i don't know if you find that interesting.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Player (64)
Joined: 10/4/2015
Posts: 102
grassini wrote:
oh ok,i remember readin about that on super turbo too,but the frameskip is a lot lesser..still u can frame manipulate for the skips to get a few combos goin sometimes,but i guess nobody can expect a lot of 1 frame links.Another thing to consider is that this speed might be better suited for a pure speedrun of the game than a playaround but i don't know if you find that interesting.
Unfortunately the only thing I could even think of for speed running this game is the CPS-1 version, but I can't manage to get fba-rr to not desync ANY CPS-1 recordings, regardless of game or length.
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Player (64)
Joined: 10/4/2015
Posts: 102
Not sure whether miscellaneous ROM hacks deserve individual threads so I'll post my ROM Hack TAS' here. Link to video
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.