Post subject: AGDQ postmortem on TASbot taking over SMAS+W (Ars Technica)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Saw this in my Facebook feed a few minutes ago, and figured we'd all love to read it. http://arstechnica.com/gaming/2016/01/how-a-game-playing-robot-coded-super-mario-maker-onto-an-snes-live-on-stage/
Previous Name: boct1584
Noxxa
They/Them
Moderator, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Very interesting read, it provides an interesting insight in the behind-the-scenes of the whole TASBlock and stuff. I especially like how much it highlights how clutch the whole setup was, with the TASBot input not being finalized until minutes before the presentation. It gives a good insight on just how frantic the whole process must have been.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.