Post subject: More About Art
Editor, Active player (376)
Joined: 7/13/2013
Posts: 138
Here is the definition of art provided by Oxford dictionaries: "The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power." And from here, on TASvids: "Art is created when an artist creates a beautiful object, or produces a stimulating experience that is considered by his audience to have artistic merit." Hopefully we can all agree here that video games constitute art. Whether in a more traditional sense -- where you look at things that can be seen or heard, like graphics or soundtrack -- or in a more abstract sense -- considering the artistic merit of unseen things, such as a game's code or gameplay mechanics -- it is clear there is art to be found in gaming. I think we can also all agree that TAS are a form of art. In the visual sense there is the video itself -- what you see when you watch a TAS -- while in the abstract sense there is the actual button inputs -- what a TAS literally is, and what you don't see when you watch one. Maybe I'm wrong but these seem like 2 different things to me, and people could be able to look at them separately, as 2 sides of the same coin. It's been said that one doesn't understand art; one interprets it. I think that's true, and it makes me wonder: is it fair to think of a TAS as an interpretation of a work of art, which would be the game that the TAS is, well, TASing? For me, this idea makes sense. Especially thinking about it in the abstract -- how certain button inputs on specific frames and locations within the game world interact with the core mechanics and overall engine of the game, to produce something entertaining to watch. I don't think I can imagine a more literal interpretation of a video game than that. But how can this be? How can something that is an interpretation of another work of art, be itself, art? Yet from my perspective, that seems to be the case with regards to TASing and video games. Has this sort of thing ever happened before with other art forms? Has it ever even been possible in history, until now? Keeping in mind the idea that video games could be considered a relatively modern form of art. And TAS, even more modern than that. Maybe it makes sense that such new and modern art forms would have built-in the capacity of defying traditional rules of what art can be, and how it can be interpreted. Thoughts?
Knuckles does, what Sonican't.
Post subject: Re: More About Art
Skilled player (1436)
Joined: 11/26/2011
Posts: 655
Location: RU
TheYogWog wrote:
But how can this be? How can something that is an interpretation of another work of art, be itself, art?
Seriously how it can be? Many video games itself are just interpretation of movies; Many movies itself are just interpretation of books. So actually sometimes we even have deal with cases of interpretation of interpretation of interpretation of art. If someone will make video-review on TAS. It already will be interpretation of interpretation of interpretation of interpretation of art. If someone will write article about this video-review on TAS it already will be interpretation of interpretation of interpretation of interpretation of interpretation of art.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Joined: 6/23/2009
Posts: 150
And books are just an interpretation of oral tradition.