Post subject: Super Monkey Ball 3D
fsvgm777
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Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
It seems like a Japanese guy already made a TAS test. (note: the reason I linked it is because the author disabled embedding, affecting Nicozon) Perhaps, when 3DS emulation actually becomes viable (note the graphical glitches in the emulator footage (English version), the footage from a 3DS capture device is first shown), this would be a suitable game choice?
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
So was this done using Citra or something? Asutoro is a user here, so maybe he’ll reply. In the description I think he says he used an emulator with slow motion, finished the level, then ported the save from the emu to a real 3DS and used the in-game replay feature to play back the “TAS”. I suppose he used Citra but I’m not really sure whether I understood it correctly or not.
Editor, Experienced player (855)
Joined: 5/2/2015
Posts: 696
Location: France
Note that the TAS is very unoptimised (it is one second behind the human world record) but it does show a nice proof of concept. I would assume the method used was play using slowdown, save the replay to the ROM, then replay on real hardware. This way, it fully syncs (this works the same way in the DS version.)