Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
A TAS SHOULD be done on that game. With the buggy collision I managed somehow a bit to climb Walls (may get it into soon) Values 000EF568 = Y Pos 000EF564 = X Pos 000EF56C = Z Pos 2 Bytes 000EF53C = X Speed 000EF538 = Y Speed 1 byte
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Did a testrun for level 1 route. http://tasvideos.org/userfiles/info/12741565451375583 Also game seems to crash when loading lvl2 on PSXJIN. Going to see if works on PCSX. Edit: PCSX, crash when running game.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
Well that was short lived. Does this work? Edit: Doesn't work. In level timer (fairly eh) - 2bytes: 000BE308 001D8718 Cannot confirm which one it is due to not getting any other level.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Even Bubsy doesn't want you to TAS his game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Emulator fix plz :'(
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
We're waiting for PSX support in BizHawk but a sync-stable candidate emulator that can compile as a lib is required. Major fixes in PCSX-RR or PSXjin are unlikely since the projects are more on life-support. Unless you can fix the problem yourself of course. I want to TAS Bugs Bunny Lost In Time, but the cutscenes softlock the game due to emulation errors, I can't fix that issue so it goes unfixed, which I understand. I looked at the PSXjin code once, so much horror.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Warepire wrote:
We're waiting for PSX support in BizHawk but a sync-stable candidate emulator that can compile as a lib is required. Major fixes in PCSX-RR or PSXjin are unlikely since the projects are more on life-support. Unless you can fix the problem yourself of course. I want to TAS Bugs Bunny Lost In Time, but the cutscenes softlock the game due to emulation errors, I can't fix that issue so it goes unfixed, which I understand. I looked at the PSXjin code once, so much horror.
Unless you can fix the problem yourself of course. Nope, I'm bad in programmation. Good luck to all XD
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Active player (274)
Joined: 2/1/2014
Posts: 928
Active player (274)
Joined: 2/1/2014
Posts: 928
Start at :40 about 90 frames faster. 50 for menuing, 40 from better position after the wall climb. Link to video edit: This feels like a racing game -_- Link to video edit #2: Link to video edit #3: Bossfight: Link to video underwater level, this was ridiculous to figure out how long to release air for and where and where not to pick up air canisters. if only there were more canisters on the way to the finish. Link to video
Active player (274)
Joined: 2/1/2014
Posts: 928
First (nearly) 12 minutes. Link to video Level 1: 0:42 - 1:03 (:21) Level 2: 1:37 - 2:04 (:27) Level 3: 2:34 - 3:19 (:45) Level 4 (Boss 1): 3:49 - 4:10 (:21) Level 5: 4:39 - 5:18 (:39) Level 6: 5:50 - 6:25 (:35) Level 7: 6:58 - 7:24 (:26) Level 8: 7:56 - 8:30 (:34) Level 9: 9:02 - 9:23 (:21) Level 10: 9:56 - 10:25 (:29) Level 11(Boss 2): 10:57 - 11:39 (:43) TODO: redo last two parts of last boss, I think the angle of the elephants sliding can be aimed better.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Ahahaha, I should have known this game could be broken pretty badly! Nice job using those stairlike low-poly walls to your advantage. Are you over halfway through the game now?
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
This game looks like they just forgot to put textures on everything. I can't believe this was released the same year as Super Mario 64!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player (274)
Joined: 2/1/2014
Posts: 928
CoolKirby wrote:
Ahahaha, I should have known this game could be broken pretty badly! Nice job using those stairlike low-poly walls to your advantage. Are you over halfway through the game now?
Just 7 more levels to go. 18 levels total :) Edit: redid the elephant boss so he makes straighter lines to the electric fence, saved 50 frames edit 2: Link to video
Active player (274)
Joined: 2/1/2014
Posts: 928
Thought I was done, then I rewatched my TAS and thought there could be a way to speed up the final level instead of getting the Teleporter. And yes it was possible.. Link to video