Joined: 4/18/2015
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Wow, good work Iso and 8bit! Now, is there a reason this is PAL only? Or is it only because it was tested on a PAL ROM so far?
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Wow nice skip. Would hurt if the TAS would be partially obsoleted by it... but still it's nice to have an added glitch
Weegeechan wrote:
Wow, good work Iso and 8bit! Now, is there a reason this is PAL only? Or is it only because it was tested on a PAL ROM so far?
I imagine it's because PAL runs at a different FPS and thus the player travels different distances between frames and therefore also has different clipping behavior Just a guess however
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Player (194)
Joined: 8/10/2013
Posts: 161
He probably tagged it as PAL only because so far nobody has clipped there on an NTSC console. If nobody manages to prove it to be console confirmed on NTSC, then it won't be used in any NTSC TASes. Thankfully the any% run uses PAL, so this can be used.
Projects: Banjo-Kazooie Any% with FFM
Player (194)
Joined: 8/10/2013
Posts: 161
So, back to emulation issues. A few tricks have been found to not work on Bizhawk only. The most important being the flying clip in Winter to reach Gnawty's house. This trick alone saves 45 seconds and myself nor Isotarge have been able to get it to work, even with insanely high velocities. I should have tested this months ago, but I assumed it would work since it did on Mupen. Guess I shouldn't trust N64 emulation, especially with Rare games. I don't really know what I am going to do now. It feels blasphemous to create a TAS without the trick in it for 100%, and I don't expect emulation issues to be fixed anytime soon given the history of the Bizhawk development team. We are also unsure if all tricks required for any% will work on Bizhawk. If we spend the next week figuring that out and all of them work, then an any% TAS might be started instead. If not, then RIP. If anyone could manage to get the flying Winter clip to work, I will love you forever :D
Projects: Banjo-Kazooie Any% with FFM
Invariel
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Posts: 538
Location: Toronto, Ontario
Hyperresonance wrote:
and I don't expect emulation issues to be fixed anytime soon given the history of the Bizhawk development team.
This is probably one of the rudest things you can possibly say to a team of people that write a program for you on their own free time, demanding nothing from you at all that you clearly use regularly.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Samsara
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Not to mention that BizHawk's N64 support is merely a port of Mupen, since N64 emulation is just horrible and complex in general, so if there's nothing being done to fix the bugs, that's the fault of the original Mupen coders and not the BizHawk devs...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Player (194)
Joined: 8/10/2013
Posts: 161
I wasn't trying to be rude. I apologize if what I said offends the development team. Two years ago I was told by Cronikeys that the emulation/physics issues Mupen had with BK were pretty much fixed and just had to be "rolled into Bizhawk" and that it would happen "soon", and it didn't. I don't know the slightest thing about coding but I do know that the way Rare programmed their game doesn't jive well with N64 emulation in general. I was just hoping for what I was told would happen, and it didn't. I should have worded my statement better, but all I mean is that the Bizhawk development team might not be interested in specifically fixing emulation issues with Rare games, so I wouldn't expect a fix for them soon. EDIT: I'm not interested in blaming anyone. I completely understand if nobody wants to dedicate their free time to coding a fix for any game in general. It's just that until that person who wants to DOES come along, then the fix likely won't happen for a while.
Projects: Banjo-Kazooie Any% with FFM
Active player (405)
Joined: 2/5/2012
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Location: Brasil
nothin rude was said at all,invariel
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Joined: 12/1/2008
Posts: 32
Edit
Of course we graduated cock, beer? ~ Joseph "Airman" Cooper from BASEketball.
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Can the trick be done on console?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (194)
Joined: 8/10/2013
Posts: 161
Yes, that is where it originally was found. For those who don't know what I'm talking about, here's a video. Link to video It's roughly 15 minutes in. In any case I decided I am still going to finish my TAS...I've come so far. MMM was at a standstill for a little bit but I have some progress made now and I am almost done with pots, which is one of the hardest sections.
Projects: Banjo-Kazooie Any% with FFM
Player (194)
Joined: 8/10/2013
Posts: 161
MMM is coming along pretty well, and I just have the pumpkin stuff left, so keep posted for a WIP! Something in the old TAS that I have not been able to replicate on Bizhawk is the beak bust clip through the grate above the purple jinjo in RBB. Isotarge hacked some addresses and was able to clip through it in the middle under the beehive, and he thinks it was the lag that let him do it. Other than that we haven't been able to manage it. It saves a few seconds so if anyone can get it to work, I would greatly appreciate the help. I am on Bizhawk 1.10, and I'm not sure if that matters or not. Mupen and Bizhawk seem to have wildly different clipping behavior.
Projects: Banjo-Kazooie Any% with FFM
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
It's great that you want to finish this, regardless of some stuff not working yet. If Bizhawk is overall closer to console, it's still worth it. This TAS is too good to just stop, it deserves a publication on this site!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Isotarge
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Joined: 7/28/2015
Posts: 17
Location: Australia
Welp, I got a stair clip in 810 room... Link to video I TASed it twice to try and get button files but both times the movie files desynced at ~-1800 Y velocity, if anyone can tell me what I'm doing wrong I'd hugely appreciate it. Twitch VOD is here http://www.twitch.tv/isotarge/v/46457800 first clip is at 1:45:00 in. Current plan to turn this into an 810 door skip is to: - Stair clip - Talon Trot full hop - Peck - Ground Pound into Cauldron trigger - Activate Cauldron (with FF cauldron activated) to reset Y position - Jump back inbounds past the 810 door Currently I'm about 200 vertical units too low for the plan to work.
Alyosha
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Wow so a door skip might actually be possible, that is exciting stuff! Sorry I can't help with the desync but hope it works out.
Player (194)
Joined: 8/10/2013
Posts: 161
Here's Mad Monster Mansion! Link to video This level completely blew away my expectations.
Projects: Banjo-Kazooie Any% with FFM
Joined: 12/10/2006
Posts: 118
Wow, that was nice.Must have been a lot of work. Levels are crazy long.
ALAKTORN
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Location: Italy
Looking good!
Joined: 2/28/2012
Posts: 159
Location: Philadelphia
Very well done! I was surprised at the dance-skip for the jinjo jiggy.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
Hyperresonance wrote:
Here's Mad Monster Mansion! This level completely blew away my expectations.
What was going on when you hit the witch switch? You seemed to spend some time damaging yourself down (trying to lose as little time as possible), only to use a glitch to heal yourself again. Was that a cutscene skip, or is there something else going on here?
Player (194)
Joined: 8/10/2013
Posts: 161
Because of the amount of damage taken to save time throughout the level, I am near death in the church. If I had not killed myself on the witch switch to regain my health, I would have to slowly flutter down onto the note on the pew below to prevent death. Refilling my health there allows me to simply jump and fall very quickly onto the note, saving a bit of time. It also is very quick to die there because of how fast you reach the ground when you beak bust, and it has the added creepy effect of removing the music, which I thought was quite fitting for MMM. Glad you guys enjoyed this level :)
Projects: Banjo-Kazooie Any% with FFM
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
That death was incredible!
Player (194)
Joined: 8/10/2013
Posts: 161
So I have some great news! Clipping out of bounds in winter while flying has been found to be possible in a new spot, which actually provides for a faster route, and it works on BizHawk! It is done above the honeycomb window, and when you land inside Gnawty's house, it is also much easier to grab the jiggy without doing a bunch of extra flying. Thanks to a BK runner Benjacastellon who found this, those 45~ seconds are saved again!
Projects: Banjo-Kazooie Any% with FFM
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Great news :) Also amazing section in MMM, well done :D
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
clanker_iii
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Joined: 9/11/2015
Posts: 7
Location: New Jersey
Hyperresonance wrote:
So I have some great news! ... Thanks to a BK runner Benjacastellon who found this, those 45~ seconds are saved again!
incredible!