Post subject: Implementing game playback
Demon_Lord
He/Him
Joined: 2/20/2011
Posts: 80
Location: Chicoutimi, Qc, Canada
Hello! This is actually work-related, but I have to make a list of features needed to support automated game playback, mostly for QA purpose (content validation, regression tests). I thought I could use some of your input on this. What I've got so far: - Be able to trigger events upon non-deterministic behaviour (ex.: waiting for a download to complete) - Be able to record and play back inputs after these events - Trigger screenshot captures at certain points, for content verification by a human - Gather and report stats - Set initial conditions (such as time or RNG seed) ... and that's about it.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
There are some good answers to this on Stack Exchange: http://gamedev.stackexchange.com/questions/6080/how-to-design-a-replay-system