Post subject: PC TASter race
Joined: 1/18/2016
Posts: 5
Location: Boston MA, USA
Hello fellow TASers I'm working on a project for AGDQ 2017 (hopefully will be done by then) where a single custom computer that I'm going to donate will be designed specifically for TAS scripts while being able to output via usb to a console to hopefully make TASing easier to get "Console verified" status. Overall this will significantly cut down the "setup time" required from 10 mins between to just "goodbye" sit down "lets get this started" aprox 30 seconds allowing more runs. Here is my problem, I'm not that good at creating TAS so they never got any more complicated than "Go right, jump..." however electrical engineering and programming is a hobby of mine and what I can do is have a signal go from the computer to the end of the controller port (only tested with NES) Why I'm posting; I need information, what I need is what the combined system load while running your preffered emulator at full speed (playback) and in different numbers what is the system load of xSplit or AVRmedia (or both) while broadcasting with full HD camera input, as well as having an rss updater on screen (so that it will simulate what the real broadcast looks like) please feel free to reply here with any questions, comments, and load specs. Also if any runners who attend actually read this would you let me know if this is something you want to see if you think is possible or if it's even against the rules.
Joined: 2/3/2013
Posts: 320
Location: Germany
I don't seem to understand the purpose of your project. Is it something like TASBot (see https://web.archive.org/web/20150804031505/http://www.truecontrol.org/ for the device that interfaces with the NES/SNES, there's also something for the N64)? If so, that exists (and has been in use for some time). Note, that no emulator is being run for this sort of verification while the verification itself is running (rather, the input file is converted to something true's device understands and then played back via the controller ports). And the actual a/v capture/broadcast is done by GDQ staff and not under our control. Maybe I'm misunderstanding you here...
All syllogisms have three parts, therefore this is not a syllogism.
Editor, Player (68)
Joined: 1/18/2008
Posts: 663
The setup time hasn't really been the computer side, except in cases of very custom stuff that a "custom computer" wouldn't solve. It's really more the physical aspect of moving equipment, making sure everything is talking and nothing is damaged, and so on... We already have bots to do NES, SNES, Genesis, SMS, Gameboy DMG, GBA, N64, and more, but you are welcome to join #tasbot on freenode and discuss any ideas with us.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 1/18/2016
Posts: 5
Location: Boston MA, USA
Something extremely similar to that but according to the website the only one for sale is NES/SNES upon request and the multi just isn't availible, this may have changed but the current website is quite vacant; I will get in touch with him though and see about building a donation rig. Thank you for bringing this site to my attention.