Post subject: Octoshock and Fast Disc Speed ?
Lil_Gecko
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First of all, thanks to the dev team. Bizhawk is amazing. Now my question : Since most of the RTA runners play PS1 games on a PS2 with Fast Disc Speed and Bizhawk emulate a PS1, loading times are way faster in the RTA comparing to a TAS which ultimately would lead to RTA being faster than TAS which can be problematic. I know Bizhawk isn't suppose to emulate a PS2 but still this bother me. So, would it be possible in a future to add a Fast Disc Speed setting to Octoshock or is it unrealistic/not needed ? Thanks in advance !
Warepire
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Octoshock is a PS1 emulator, not a PS2 emulator.
Lil_Gecko
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Yeah I know that I mentionned it even. What I would like to know is if there was a way to speed up loading times, even if only for casual gaming. I'll take FF9 as an exemple as I'm familiar with it, just watching the intro, we are already 7 seconds behing the RTA times and that's only after 2 minutes. In an 8 hour movie, we're talking 20 minutes lost on loading times at least. I know my question can sound stupid but I figured it wouldn't hurt to ask anyway so...
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I think it can be considered a speed hack. Is PS2 running those games on its hardware, or it's just an emulator? If the former, I don't think it makes sense to simulate it, since such disc speed is alien to PS1 (octoshock's goal is accuracy, you can't even increase internal resolution). If the latter, then it's a speed hack as it is, and it isn't going to be adopted for the same reason. It is all just my assumptions though.
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It's running those games on hardware, but I don't see why it matters. Anyway, I have no interest in a speedhack. For casual gaming there's the fast forward key. You might could convince libretro to add it in their weird fork, which also has internal resolution increases. You could try convincing ryphecha to adding it to mednafen.
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feos wrote:
I think it can be considered a speed hack. Is PS2 running those games on its hardware, or it's just an emulator? If the former, I don't think it makes sense to simulate it, since such disc speed is alien to PS1 (octoshock's goal is accuracy, you can't even increase internal resolution). If the latter, then it's a speed hack as it is, and it isn't going to be adopted for the same reason. It is all just my assumptions though.
PS2 runs PS1 games on hardware, but hardware with some differences and enhancements.
Amaraticando
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Speedrunners are cheating, simply that. The same with people that use Virtual Console. Why do they usually bitch more about the later and totally forbid playing NTSC games on PAL consoles, or vice-versa?
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Lil_Gecko wrote:
I'll take FF9 as an exemple as I'm familiar with it, just watching the intro, we are already 7 seconds behing the RTA times and that's only after 2 minutes. In an 8 hour movie, we're talking 20 minutes lost on loading times at least.
A PS1 emulator shouldn't be designed to emulate a PS2. If you want that, use a PS2 emulator.
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