Post subject: Bizhawk Breakpoints Not Working
Joined: 6/25/2015
Posts: 3
Location: Paragould, AR
I've been trying to set a breakpoint in paper mario 64, but it seems as though they are broken. I set it to break when writing to address 10F45C, but when the address is written to, nothing happens. Is there currently any fix for this?
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
1. the debugger is essentially useless. the breakpoint infrastructure is more effectively used by lua right now 2. that sounds like an RDRAM address. the debugger would be based on system bus. consult a n64 memory map reference.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Debugger breaks use the same calls as lua, so at first, confirm if it works there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.