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Joined: 9/7/2009
Posts: 21
Location: Greece
thelegendarymudkip wrote:
For the red coins, couldn't you get the BLJ to last for longer, like done in the 70 and 120 star TASes?
Yes i could, but in this run i am aiming more, for entertainment rather than speed. I'm not trying to get the fastest time possible.
Joined: 4/18/2010
Posts: 103
https://www.youtube.com/watch?v=6ROVTMQr7uc made a TAS on super mario 74 extreme edition
Joined: 4/18/2010
Posts: 103
https://www.youtube.com/watch?v=6ROVTMQr7uc made a TAS on super mario 74 extreme edition
Joined: 4/18/2010
Posts: 103
https://www.youtube.com/watch?v=1dobIG9O6Kw&feature=youtu.be Sorry for the spam but this hack is sick
Joined: 4/18/2010
Posts: 103
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Has there been any attempts Chaos Edition TASing yet?
Shit tier TASer.
Joined: 10/19/2014
Posts: 17
Location: France
GoombaHeart wrote:
Has there been any attempts Chaos Edition TASing yet?
Homerfunky did : https://www.youtube.com/watch?v=svixT2rP26Y
Lakitu is the only person to follow a BLJ :D My English is bad .....
Joined: 2/16/2014
Posts: 59
GamingAori
Other
Joined: 1/26/2014
Posts: 35
Hey everyone, I have a idea for a super donkey kong 64 20 star tas. When you collect 20 stars you can buy the blj technique maybe we find a way for using the blj get to the warp behind the 50 star door. my idea was the canon but i think the canon appears later. (30 stars?)
I'm new and I'm german. My english isn't the best sry ^^
Really_Tall
She/Her
Editor, Player (230)
Joined: 9/29/2014
Posts: 122
Location: Scotland
GamingAori wrote:
Hey everyone, I have a idea for a super donkey kong 64 20 star tas. When you collect 20 stars you can buy the blj technique maybe we find a way for using the blj get to the warp behind the 50 star door. my idea was the canon but i think the canon appears later. (30 stars?)
A BLJ to get behind the 50 star door has already been found: https://www.youtube.com/watch?v=mnqSLXTxtMU
GamingAori
Other
Joined: 1/26/2014
Posts: 35
oh thx a lot.
I'm new and I'm german. My english isn't the best sry ^^
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1554
We can get more than 38 stars on Missing Stars. You know how? By cloning coins.
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1554
In Star Road, I wonder if we can glitch to the top of the tower at the beginning of the game?
Nis
Player (99)
Joined: 6/6/2014
Posts: 19
What would you guys argue the ruling for PUs in Rom Hacks? The hacks themselves don't necessarily run off of console, so should we even bother doing the procedures to prevent PU console crash in a rom hack run?
Youtube: 4232nis *SM64 TASer
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Nis wrote:
What would you guys argue the ruling for PUs in Rom Hacks? The hacks themselves don't necessarily run off of console, so should we even bother doing the procedures to prevent PU console crash in a rom hack run?
Using PUs in ROM hacks is kind of dumb, just like using BLJs. They just break everything and you never get the chance to do the one thing a ROM hack TAS should do: Show off the ROM hack.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Nis
Player (99)
Joined: 6/6/2014
Posts: 19
andypanther wrote:
Using PUs in ROM hacks is kind of dumb, just like using BLJs. They just break everything and you never get the chance to do the one thing a ROM hack TAS should do: Show off the ROM hack.
Well for this particular instance, it would only be for the entrance of 1 stage of the entire 130 star tas. My question is rather the validity. Hacks don't really run on consoles, so do i bother doing the procedures that ensure a PU route doesn't crash console?
Youtube: 4232nis *SM64 TASer
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I don't even know about any ROM hack of SM64 that runs on console. If there is a way to make those hacks in a way that is compatible with console, the creators do not seem to know or care about it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Super Mario 64 Chaos Edition
Joined: 5/13/2013
Posts: 180
Come on. Admit it. You were all thinking about it at one point. One of us had to bring up the idea. I think this would be not only very interesting to see and watch considering that SM64 Chaos Edition uses a crack-addicted RNG (I think anyway) to randomly make things fly at Mario, but hilariously amusing at all the possible ways hilarity would ensue as Mario frantically TASes his way out of random BobOmbs/Podoboos/Goombas/rotating bridges/entire levels flying at him. Someone throw me a bone on this! One of us HAS to do this!
A wise man once said "Damn, that's one hell of a steak."
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I wonder how many times the game could simply be manipulated to let a star fly at Mario.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Nis
Player (99)
Joined: 6/6/2014
Posts: 19
almost forgot, this is finished: Link to video
Youtube: 4232nis *SM64 TASer
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1554
Super Mario 64: Ocarina of Time / Super Zelda 64 / Ocarina of Time 64 is a hack which is a spoof of The Legend of Zelda: Ocarina of Time. It is Kaze Emanuar's newest hack (he also made Last Impact and the aforementioned The Green Stars) The GLide64 plugin doesn't work with the hack. Glide64mk2 does load, but the yellow ! platforms don't spawn properly and the red and blue switches are invisible. Use the Rice plugin as it's the best option for this hack despite the title logo is rendered wrong. The speedrun categories include "3 stars BLJ" "13 stars glitched warpless" and "171 stars no BLJ". When will we get a hack that you can get 182 stars by having the castle, secret stages, switch stages, and Bowser stages yield 100-coin stars, and 4 gift stars from Toad and 3 from MIPS. Only time will tell.
Post subject: BLJ Anywhere mod
Joined: 1/5/2008
Posts: 29
Post subject: Super Mario 64: The Missing Stars TAS?
Maida
He/Him
Joined: 4/14/2019
Posts: 2
Location: Long Island, New York, United States
Guys, it's been almost 10 years since Super Mario 64: The Missing Stars came out. I am wondering, why isn't there a TAS for it's 10th anniversary? Also, why isn't there a remake? We need a TAS, ASAP!
Joined: 9/12/2014
Posts: 535
Location: Waterford, MI
Why dont you make a tas of it?
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