Post subject: SNES emulation not working properly for Tintin in Tibet?
JorWat25
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Player (18)
Joined: 1/15/2015
Posts: 79
Location: United Kingdom
I'm currently attempted to make a TAS of Tintin in Tibet, but I seem to have come across an emulation error in BizHawk. The problem is at the end of Level 7. See this movie: Link to video Notice that at the end, even though Tintin is sliding, he hits the tree, unlike all the other trees in the level. By comparison, here's a normal speed run, which doesn't have that problem: Link to video I don't think it's a problem to do with the specific play-through, as I have retried several times, even (mostly) by hand without using the debug menu (it's a really hard game...), and it's happened every time. Also, I managed to clear the level using Snes9X, and that worked fine, so I'm quite sure the problem is happening with BizHawk. P.S. I'm fairly new to this, so let me know if this is in the wrong category.
JorWat25
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Player (18)
Joined: 1/15/2015
Posts: 79
Location: United Kingdom
Actually, it seems this is not just BizHawk, as this rejected submission also mentions it. Curious...
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
There's no way this is an emulation bug. More likely bad or weirdly designed game programming logic which doesnt make you run into trees all the time. Maybe they decided it was an occasional surprise, or maybe there's a problem with the math.
JorWat25
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Player (18)
Joined: 1/15/2015
Posts: 79
Location: United Kingdom
I've done some more testing, and while I'm still not sure why it's happening, I have managed to get through the final tree unscathed on BizHawk (though I haven't worked out yet how to consistently do it) The run is back on! Assuming I can get it to work again when I'm making the actual movie...