Post subject: PSX Memory Card Question
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
Hello, I'm new here and I hope you can help me. I was thinking of doing "TAS" 100% of Tomba! 2, but usually it's necessary the save of the first Tomba! on the Memory Card to complete all missions. I noticed this emulator works differently, although I can continue the game from the SaveState, it doesn't seem possible in the normal Save. In fact, if I just restart the game, can't give Load because no save is actually found. Leaving this thought, if in the Tomba! 2 the game was make recognition of the save of the first Tomba! He would not find it, am I right? And so I would not be able to release the remaining missions, right? By any chance is there a solution to this? Sorry for the bad English, I'm Mexican.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
bizhawk can start a movie from saveram. since the saveram to start from isn't specified, I would assume it starts from the current saveram. so just make the saveram you want current and begin your TAS. to make the saveram you want current, use the same procedure as 98% of all other emulators: paste the desired file on top of the one bizhawk creates while bizhawk is closed and then relaunch bizhawk
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
zeromus wrote:
bizhawk can start a movie from saveram. since the saveram to start from isn't specified, I would assume it starts from the current saveram. so just make the saveram you want current and begin your TAS. to make the saveram you want current, use the same procedure as 98% of all other emulators: paste the desired file on top of the one bizhawk creates while bizhawk is closed and then relaunch bizhawk
I'm not really sure if I understand. You tried to teach me how to load a game from the file ".saveram" he creates using to open a movie, right? So far so good... This helps to load the save of the specific game besides SaveState, but still doesn't seems to help with the core of the problem. The game Tomba! 2 need to read in the MemoryCard the existence of the save of Tomba! 1 which is a completely different game.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I think you can remame the SaveRAM file to match the Tomba2! Filename. And that may work.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
If you're having trouble, follow step by step. "the one bizhawk creates". Can you find that one?
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
hegyak wrote:
I think you can remame the SaveRAM file to match the Tomba2! Filename. And that may work.
Well... I played at that time and today I got the part that would have to use the save of the first Tomba! and... no, it did not work this method. Well... it doesn't seem to have much choice but to try to convert the saveram to continue the game in PSXjin or PCSX. But thanks for the help. Perhaps this will serve as a kind of feedback for future updates on BizHawk.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
If you loaded a savestate in Tomba2 then it clobbered the save file you placed there from Tomba1. You will need to restart Tomba1 to do this--thats the normal way. If you don't want to do that, then you should be able to find a .mcr manager online and copy the slots into one .mcr. Load tomba1.saveram as a .mcr, and tomba2.saveram as a .mcr, and copy the slots into one file. Then boot tomba2 using that mcr as .saveram
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
zeromus wrote:
If you loaded a savestate in Tomba2 then it clobbered the save file you placed there from Tomba1. You will need to restart Tomba1 to do this--thats the normal way. If you don't want to do that, then you should be able to find a .mcr manager online and copy the slots into one .mcr. Load tomba1.saveram as a .mcr, and tomba2.saveram as a .mcr, and copy the slots into one file. Then boot tomba2 using that mcr as .saveram
Oh! I didn't know the Saveram could be interpreted as a .mcr of the ePSXe in such a literal way. This solves a lot and it really worked, thank you!