Post subject: How to make the mouse to work with the hourglass?
jmosx36
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or how to use?
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Samsara
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Mouse input isn't supported in Hourglass.
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Post subject: Pointless Bump
Joined: 5/1/2007
Posts: 294
Location: MD
Apparently, Hourglass can't even detect mouse position, making an easy anti-Hourglass measure for Game Maker games. I've incorporated that into one of my recent Game Maker games.
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The interim build of Hourglass can actually detect your mouse, although not always. In fact, I've gotten some games to work which requires mouse support. The most prominent ones being Spelunky HD, Patrician 3, Dink Smallwood, and I think Heroes 3 worked as well (although there were other issues which makes it unplayable). Patrician 3 even goes so far as to allow frame perfect mouse movement across the screen, which actually did sync the 15-20 seconds of testing I did. As far as I see it, you just have to try the game out and see whether the Hourglass Resurrection interim build actually can detect the mouse or not and hope for the best.
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Warepire
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Should be noted that only DirectInput mouse is supported, and the support is extremely basic, no promises in terms of sync are made. Also, since it's an interim, movies cannot be submitted, and we don't promise the movies themselves to be stable either.