Hey everyone,
I'm a 4th year software engineering student who just recently decided to try my hand at creating a TAS for MMX. Forgive me if this is an irritating question, but I couldn't find it in the FAQ, and it seemed more involved than the "Newbie Corner" threads are meant to be for.
Naturally, I figured the first place I would start would be the games memory, and figuring out 'what is stored where' to help me fully understand the original software better. This leads me to my question Is the MMX RAM map finished?
Link
http://tasvideos.org/GameResources/SNES/MegamanX/RAMMap.html
It seems like it's pretty thorough, and I'm honestly impressed with how much the community has figured out. I just want to be sure I'm not reinventing the wheel by digging through and testing the effects on blocks of memory given inputs and level changes etc. if its all been tried and solved. Let me know if there is anything that has been anything left ambiguous that I can take a crack at when it comes to blocks in memory. No promises, but I'll have a lot of time coming up soon with nothing else to do.
Also, nice to meet everyone. I'm excited to get involved with this community.