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gymnast86
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Joined: 4/10/2015
Posts: 32
New Update, basically just Bo RNG Manipulation and rolling Iron Boots time is ~6:43 which is 11 seconds ahead of the old TAS Link to video
Editor, Expert player (2013)
Joined: 8/25/2013
Posts: 1199
Begins watching topic Like I've probably said (or implied) a few times before, I could not be more glad that someone picked this up again. Eagerly looking forward to more progress.
effort on the first draft means less effort on any draft thereafter - some loser
gymnast86
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Joined: 4/10/2015
Posts: 32
Link to video Finally got through the sewers, got distracted by doing other things the past few weeks which is why progress has been kind of slow, hopefully I can get sword and shield skip done before the end of the week
Mitjitsu
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Keep up the good work.
gymnast86
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Joined: 4/10/2015
Posts: 32
Link to video Surprisingly the worst part of this whole thing was manipulating the blue rupee to appear. The final push and turn around is a little janky because of how precise pushing an enemy in this game is. I'm honestly surprised that I was able to get enough distance without having to backhop and attack forward during a swing from the bokoblin, so that was pretty neat. Hoping to make faster progress now that this trick is out of the way (and the next few minutes is basically just running and jumping).
gymnast86
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Joined: 4/10/2015
Posts: 32
New Update to Master Sword: Link to video Currently everything is going pretty well, I have more rupees than necessary without wasting any time and the MS time is ~19:54, 26 seconds faster than the old TAS. The worst part was probably the keese manipulation for skipping the midna jumps in the poison fog area. Overall though I'm happy with this segment.
Tompa
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Well, too bad that video is set to private :).
gymnast86
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Joined: 4/10/2015
Posts: 32
Sorry about that,could've sworn I set it to unlisted >.<
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Joined: 11/8/2010
Posts: 4012
arandomgameTASer wrote:
I could not be more glad that someone picked this up again. Eagerly looking forward to more progress.
^ This for me too. Great to see another WIP!
Joined: 11/26/2010
Posts: 444
Location: New York, US
WIP 8 where is 7 or was that a typo? Anyway great work on the TAS so far looking forward to more!!!
My name is 4N6/Forensics.
gymnast86
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Joined: 4/10/2015
Posts: 32
WIP 9, nothing particularly annoying about this segment, the spiders were surprisingly cooperative (only took about half an hour of manipulation to get past them), currently about 35 seconds ahead of the old TAS at collecting the Gale boomerang. Some of the rolls may look a little unoptimal due to how much delay there is before initiating them. However as far as I could tell, I could only get max speed as quickly as possible when delaying the roll until Link walked over a relatively flat piece of ground Link to video
Joined: 12/6/2008
Posts: 1193
Nice. :) At 1:12 at the file select can't you press up once instead of twice down?
gymnast86
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Posts: 32
Slowking wrote:
Nice. :) At 1:12 at the file select can't you press up once instead of twice down?
Unfortunately, no. I think you can do that in OOT/MM but ever since TWW it hasn't been a thing.
gymnast86
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Joined: 4/10/2015
Posts: 32
Link to video New WIP Progress has been pretty slow since I was in Europe for 2 weeks followed by being at SGDQ for 5 days. During this segment I learned that Shadow Beasts do not like to cooperate at all for the most part and it took a long time to manipulate each of the sets to get good RNG. I had also actually managed to TAS all the way up until Lanayru Gate Clip but was then told by Dragonbane that I could clip through the Eldin Gate as well so I had to go back and redo that. I had to space out the dashes as wolf link leading up to the gate so I could get a proper dash into the cutscene before bonking on the gate. On the way back the same applied so I could get a dash as soon as I regained control after bonking on the gate. I'm hoping to make more fast progress now for the next two weeks before I head off to college.
Patashu
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Joined: 10/2/2005
Posts: 4017
Link to video TP Moonjump All Dungeons TAS by dragonbane
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Joined: 2/5/2012
Posts: 1690
Location: Brasil
what is the reason for a moonjump TAS?what concept is it trying to prove exactly besides being a cheated run?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Wobmiar
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Joined: 10/20/2015
Posts: 171
It's just for entertaining. It's not even optimised. I enjoyed it, because it shows more things about the game, it's purely for fun ^^
I like colors
Joined: 3/21/2016
Posts: 11
Its for fun and to show off a lot of crazy skips, routes and tricks that are just out of reach for a non cheated run (and might even become possible in the future). It's the dream speedrun scenario for this game. If TP were OoT. It is loaded with knowledge and tiny details about the game not many people are familiar with. It even contains some glitches I haven't even told anyone about until making this. So it's basically a 2 hour glitch video featuring most of my extensive research I have been doing into TP for the past 3 years.
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Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
dragonbane wrote:
Its for fun and to show off a lot of crazy skips, routes and tricks that are just out of reach for a non cheated run (and might even become possible in the future). It's the dream speedrun scenario for this game. If TP were OoT. It is loaded with knowledge and tiny details about the game not many people are familiar with. It even contains some glitches I haven't even told anyone about until making this. So it's basically a 2 hour glitch video featuring most of my extensive research I have been doing into TP for the past 3 years.
If it helps, this site also accepts playarounds, so if you somehow ever manage to make an entertaining playaround for this game without cheats, that could be acceptable. Examples of playarounds: http://tasvideos.org/Movies-C1001Y.html
Patashu
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Joined: 10/2/2005
Posts: 4017
Commentary version of the above TAS: Link to video Unrelatedly, the TWW TAS is also getting commentary soon!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Wobmiar
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Joined: 10/20/2015
Posts: 171
jlun2 wrote:
dragonbane wrote:
Its for fun and to show off a lot of crazy skips, routes and tricks that are just out of reach for a non cheated run (and might even become possible in the future). It's the dream speedrun scenario for this game. If TP were OoT. It is loaded with knowledge and tiny details about the game not many people are familiar with. It even contains some glitches I haven't even told anyone about until making this. So it's basically a 2 hour glitch video featuring most of my extensive research I have been doing into TP for the past 3 years.
If it helps, this site also accepts playarounds, so if you somehow ever manage to make an entertaining playaround for this game without cheats, that could be acceptable. Examples of playarounds: http://tasvideos.org/Movies-C1001Y.html
I never said this run was acceptable ^^ I just said it was entertaining, even if it's cheating ;) As far as I know, the autor of this cheated TAS does not intend to publish it here, so I see no problem to simply have fun with it :D EDIT: I didn't see it wasn't a response for me. Well. I still stand my point :P
I like colors
gymnast86
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Joined: 4/10/2015
Posts: 32
Link to video This segment seemed to go relatively smoothly, the only part that took longer than it should have was manipulating the blue rupee to appear on the first possible frame(which took about 3 hours of testing various buttons combinations to finally get). The clip through the gate in the beginning is extremely precise and requires a near perfect angle and position to get quickly, and it was honestly probably the most difficult part of the whole dungeon to get right. After the clip the dungeon basically becomes an LJA playground.
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Posts: 656
Looks amazing, especially the trick to get to the Mini Boss. Didn't even know this was possible.
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Have you been able to make any more progress, MrGymnast86? All of your WIPs have been amazing so far.
gymnast86
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Joined: 4/10/2015
Posts: 32
Link to video I had to redo this section because I didn't realize that running as wolf to the Lanayru Gate is faster than calling Epona until after I had finished Lakebed. That was a demotivating facepalm moment, and when combined with going to college + having an Overwatch addiction, the progress on this redo was painfully slow. Anyway, now this section is around ~6 seconds faster than before, mainly thanks to running to the gate instead of calling Epona (saves 5 seconds), but I also got to implement a few small optimizations I thought of after doing the section originally (all combined save ~1 second). Hopefully the progress on this will move quicker at least for the time being while I'm on winter break.
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