Post subject: lsnes using in-game saves
Munhuggas
He/Him
Joined: 1/22/2016
Posts: 2
Location: Uppsala, Sweden
Hi! I'm a long time watcher of TAS on this site but only play casually myself. Now on a new computer I installed LSNES to get my Chrono Trigger fix. However, I can't figure out how to make the in-game saves to work. I'd rather get as close to an console experience as possible, i.e. not using save states for saving my games. Is it possible to use the in-game saves in LSNES? How do I configure it to work? /Magnus
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Creating a movie that starts with a given SRAM: 1) On the window menus, go to File > New > Movie 2) In the SRAM srm field, select the srm file. e.g. Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!].srm Saving your own SRAM: 1) After you save the progress in-game, save a state (e.g. File > Save > State) 2) Open this saved file with 7-Zip or any zip program (after all, lsnes movies and states are zip) and extract the member sram.srm. PS: the member moviesram.srm is the initial state, not what you want.
Munhuggas
He/Him
Joined: 1/22/2016
Posts: 2
Location: Uppsala, Sweden
Thanks for the help! So I take it lsnes is not quite made for casual gaming, i.e. has no support for setting a path where saverams should always be stored and loaded so I don't have to go through these steps the next occasion?
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Munhuggas wrote:
Thanks for the help! So I take it lsnes is not quite made for casual gaming, i.e. has no support for setting a path where saverams should always be stored and loaded so I don't have to go through these steps the next occasion?
lsnes doesn't have a GUI for that. It can be scripted to do something like this. If you just wanna play, without TASing or investigating the game, you can use Higan, because each game has its own gamepak philosophy.