Hello all, as per feos' suggestion, I've gotten around to posting the list of games I've tested for overclocking compatibility;
124 of them at the time of typing this post.
as of May 30, 2017
273 NES and FDS titles tested (some multiple times), 271 Good, 2 w/ Issues, 0 Unplayable
10 Re-tests in Mesen, 10 Good
The List:
https://docs.google.com/spreadsheets/d/1exirXMWNp20OWdgRjosIrRh38-cpXLouga_P6A-jHp0/edit?usp=sharing
Now, about the testing itself.
All games were tested from start to finish in FCEUX. That includes demo loops, cutscenes, and credits sequences. In the case of arcade style games which lack a proper ending, they were either played until the levels looped back to level 1 or for anywhere between 15-120 minutes.
No-Intro NES ROM set 2014-08-25 and
No-Intro FDS ROM set 2016-12-25 used for all tests except where absolutely necessary. All games were unchanged with only two types of exceptions (both of which are always noted in the spreadsheet):
1.) Some games had incorrect headers. This applied to:
a.)Chiller (USA) (Unl)
b.)Ms. Pac Man (USA) (Unl) (Tengen)
c.)Saiyuuki World (Japan)
d.)Galaxian (Japan) requires an overdump to play in FCEUX because it's too small for regular ines header specifications.
2.) If translation patches were needed, like in RPGs or text adventures.
I typically used 240 Post-Render Scanlines, however games which required more or required VBlank Scanlines are noted.
Many games were tested on various FCEUX revisions prior to FCEUX 2.2.3 releasing. Unfortunately, I did not take note of the versions used but I believe very few, if any, games will be affected negatively by changes between r3120 and 2.2.3. Games which are affected:
1.) Kirby's Adventure (USA) - Demo loop and credits sequence has sped up audio after FCEUX r3223/r3224 and in Mesen(Not a problem in 0.9.1) and puNES.
I'm always looking forward to suggestions or anyone else insane enough to test more games.