Player (194)
Joined: 8/10/2013
Posts: 161
Just wanted to update that I am now finished with Freezeezy Peak. I won't be releasing any more public WIPs until the TAS is finished. So at least everyone knows where I am now :)
Projects: Banjo-Kazooie Any% with FFM
Joined: 12/1/2008
Posts: 32
Good stuff! What was the time for FEP if I may ask?
Of course we graduated cock, beer? ~ Joseph "Airman" Cooper from BASEketball.
Player (194)
Joined: 8/10/2013
Posts: 161
Sorry, keeping that a secret until the final release ;) I'm really motivated on this right now, and I have done all the lair stuff and am in RBB. I spent all day yesterday figuring out the winter route and my feather counts are finalized so I can continue in RBB now.
Projects: Banjo-Kazooie Any% with FFM
Joined: 12/1/2008
Posts: 32
Building suspense, I love it! All right, good job can't wait to see the finished product. -Airman
Of course we graduated cock, beer? ~ Joseph "Airman" Cooper from BASEketball.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
You been able to use dust frames for RNG manipulation well?
Player (194)
Joined: 8/10/2013
Posts: 161
That helped out quite a bit with the pots in Mad Monster Mansion, as when you test an egg to see if it goes in the pot, it doesn't always go in when coupled with the movement afterwards. So I had to change how much i jumped in certain parts to manipulate the eggs. I also did this to manipulate the ghost in the church. I also used it in Gobi's to manipulate the ring spawn after leaving Jinxy. I can't quite remember, but I may have saved 1 frame by changing the twinklie box bounce animation and hit it earlier. But other than that, I didn't have to use it at all in FP. The termite in the tree didn't get in my way, and there is no RNG to manipulate in the rest of the level.
Projects: Banjo-Kazooie Any% with FFM
Player (194)
Joined: 8/10/2013
Posts: 161
Rusty Bucket Bay is done :) I'm really excited to work on CCW.
Projects: Banjo-Kazooie Any% with FFM
Joined: 4/18/2015
Posts: 168
Location: Canada
Awesome to hear! :) You're getting really close to being finished so I can't wait to see the finished product. I remember earlier on in the thread you mentioned that there was a clip in CCW that wasn't working on emulator...or only on PAL or something. I can't remember. But did you get that all figured out, or is it still a no-go?
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Weegeechan wrote:
I remember earlier on in the thread you mentioned that there was a clip in CCW that wasn't working on emulator...or only on PAL or something. I can't remember. But did you get that all figured out, or is it still a no-go?
He said a new, faster way to do it was found which works.
Player (194)
Joined: 8/10/2013
Posts: 161
I think CCW is still going to take quite a while, but there are a lot of cutscenes so it should go by quicker than the length of the level would imply. I'm hoping to finish the final product by the end of the summer. The clip in CCW was indeed figured out to be possible, it's just incredibly precise. Unfortunately the clip Sami used in his TAS in RBB above the purple jinjo was not possible on BizHawk, so I lost around 5 potential seconds because of that.
Projects: Banjo-Kazooie Any% with FFM
Player (194)
Joined: 8/10/2013
Posts: 161
The beak bust clip Sami used for the leaf jump in CCW lair area does not seem to work on BizHawk as well. I haven't encountered any place where beak bust clipping works on this emulator. On Mupen I can give it 2-5 attempts and get it in real time, as well as the various other clips. Unless someone can prove otherwise and get this to work, I think I will be abandoning that strategy.
Projects: Banjo-Kazooie Any% with FFM
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Does it work on console?
Player (194)
Joined: 8/10/2013
Posts: 161
Yes it does, but it is very difficult. I remember a long time ago telling Stiv to try it after I had seen it in Sami's TAS, and he got it on his first try, then never again after many tries. I froze my Y velocity at beak bomb speed and still couldn't clip. Isotarge managed to get it by changing frameskip to 3 but otherwise no luck. Seemingly the only beak bust clip to work on BizHawk is Furnace Fun Tile Skip which Cronikeys found a while back.
Projects: Banjo-Kazooie Any% with FFM
Player (194)
Joined: 8/10/2013
Posts: 161
It's been a month, figured I would update. I am halfway done with Summer. Lots of heavy RNG manipulation in this level making it really difficult. Getting there though!
Projects: Banjo-Kazooie Any% with FFM
Joined: 1/3/2006
Posts: 334
Good news. I always wondered, is this level handled like 4 indipendent levels or just one really big one?When you talked about the RNG this thought came back to my mind
Player (194)
Joined: 8/10/2013
Posts: 161
It's still treated as one really big level, but there's just a ton of RNG elements. Biggest things being the cluckers and caterpillars. I still am unsure of the full extent to which caterpillars behave. I'm going to inevitably lose some potential time from them due to the complex nature of manipulating RNG in this game (it is still not yet fully understood). Isotarge also told me that caterpillar coordinates jump around in memory so that makes it difficult to deal with. In spring, the cluckers weren't too bad because their hitboxes are small. However as the seasons go on, they get significantly larger and it becomes harder to pass underneath them without getting hit. In fall it is extremely difficult because not only do you have to avoid damage, but also you have to get the notes which are often smack in the middle of their hitboxes. Combine this with manipulating the worms along the way and you have yourself an RNG cesspool. I'm doing the best I can, but unfortunately I can't bot millions of rerecords for the optimal patterns.
Projects: Banjo-Kazooie Any% with FFM
Player (194)
Joined: 8/10/2013
Posts: 161
Click Clock Wood is finally finished. Won't be much longer now ;)
Projects: Banjo-Kazooie Any% with FFM
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Great :D Looking forward to it :) Good luck with the last parts!
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (469)
Joined: 2/1/2014
Posts: 928
Cant wait until this is done!
Player (194)
Joined: 8/10/2013
Posts: 161
Here's a promo made by Kaptainkohl for me based off the very original :P Link to video
Projects: Banjo-Kazooie Any% with FFM
Editor, Experienced player (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Hyperresonance wrote:
Here's a promo made by Kaptainkohl for me based off the very original :P Link to video
WHY DO PEOPLE KEEP DOING THIS
Editor, Skilled player (1998)
Joined: 8/25/2013
Posts: 1198
Nahoc wrote:
WHY DO PEOPLE KEEP DOING THIS
To make you anticipate the final result?
effort on the first draft means less effort on any draft thereafter - some loser
Samsara
She/They
Expert player, Senior Judge, Site Admin (2121)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Nahoc wrote:
WHY DO PEOPLE KEEP DOING THIS
I know the answer. I'm going to reveal it on stream on October 14th (date subject to delays).
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
Samsara wrote:
Nahoc wrote:
WHY DO PEOPLE KEEP DOING THIS
I know the answer. I'm going to reveal it on stream on October 14th (date subject to delays).
It's because all the kids are still into the dubs tep amirite?
i imgur com/QiCaaH8 png
Player (194)
Joined: 8/10/2013
Posts: 161
It's finally done! :D I will be streaming it on https://www.twitch.tv/stivitybobo on Saturday September 10th at 5PM Eastern, and I will submit it here after that. Thank you everyone for your help and motivation in this project. I really appreciate it!
Projects: Banjo-Kazooie Any% with FFM